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An Old-Timer's Favorite Scenarios by Module
Barkmann's Corner
DASL 2 - Hedgerow Hell
Draconian Measures
DASL 1 - Streets of Fire
Red Packets
ASL 1 - Beyond Valor (3rd Edition)
Le Manoir
ASL 2 - Paratrooper (2nd Edition)
Under the Noel Trees
ASL 3 - Yanks
Blazin' Chariots
ASL 5 - West of Alamein
The Last Bid
HASL 1 - Red Barricades
The Paw of the Tiger
Classic ASL
Escape from Velikiye Luki
Classic ASL
To the Last Man
AH:The General # 24.1
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Inventory Report
Maps required
a-dx
b-dx
c-dx
d-dx
e-dx
f-dx
h-dx
RB
2
3
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5
16
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22
26
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28
Overlays
NONE
Misc Rules
Red Packets [.]
Le Manoir [No hills, no grain, Stone Bldgs, All hedges/walls are Bocage. A: may not setup Concealed]
Under the Noel Trees [GS, A: WC and D: M18s set up HIP in woods]
Blazin' Chariots [ Simultaneous setup. Late Afternoon Sun Blindness (F11.612)]
The Last Bid [RB SSR,D: All non-interior Factory hexes Fortified + additional FB12]
Draconian Measures [Building aK2 is a Factory; can be used as a hidden setup source for the Russian 76L ART Gun.]
Barkmann's Corner [Bocage, Sunken Lanes. A: Air Support,D: HIP setup, may Deploy any and all]
The Paw of the Tiger [GS. All units on both sides, including AFVS, have Winter Camo]
Escape from Velikiye Luki [Night rules, Ground Snow, all units have Winter Camouflage]
To the Last Man [D: AS, 6 FB locations, Severe fuel shortage- DRs could immobilize at any time]
Counter Sets
American
British
German
German (SS)
Russian