The Fortress (id:#56214)
Prior Publication: AH: Solitaire ASL (1st Edition)
1901-02-01 (38 others)
Mission 01: Cautious Advance (SASL 1 - Solitaire ASL (2nd Edition))
Mission 02: Pockets (SASL 1 - Solitaire ASL (2nd Edition))
Mission 03: Recon (SASL 1 - Solitaire ASL (2nd Edition))
Mission 04: Bunker Busting (SASL 1 - Solitaire ASL (2nd Edition))
Mission 05: Take the Highway (SASL 1 - Solitaire ASL (2nd Edition))
Mission 07: Block Party (SASL 1 - Solitaire ASL (2nd Edition))
Mission 08: Patrol (SASL 1 - Solitaire ASL (2nd Edition))
Mission 09: Enemy Offensive (SASL 1 - Solitaire ASL (2nd Edition))
Mission 10: Hold the Line (SASL 1 - Solitaire ASL (2nd Edition))
Mission 11: Tank Attack! (SASL 1 - Solitaire ASL (2nd Edition))
Mission 12: Besieged (SASL 1 - Solitaire ASL (2nd Edition))
Mission 13: The Bridge (SASL 1 - Solitaire ASL (2nd Edition))
: Get Me That Bridge (Hell on Wheels Battle Pack)
Mission I1: Secrets (Critical Hit # 3)
Mission I2: Destiny Riders (Critical Hit # 3)
CH108: Assault on a Partisan Home Base (Critical Hit # 6.1)
BR 3: The Hawkins Room (Blood Reef Tarawa)
BR 5: Ryan's Orphans (Blood Reef Tarawa)
*RBMC*: CON `91 Red Barricades Mini-Campaign (Alea #24)
O90.2b: On the Road to Kanev Part II (On All Fronts # 90)
JA 6: The Other Side of the Rhine (Internet)
JA-07: Gruesome Twosome (Internet)
JA-16: No Sen Ninbaris (Internet)
Mission X1: Guarding the Railway Line (ASL Digest # 7.04)
Mission X2: Probed (ASL Digest # 7.04)
JS 15: Quickie Scenario: Sherman vs. Panther (ASL Digest # 7.04)
P7: Movie Popcorn 3: Driving Miss Daisy ()
JH 3: Wasp's Nest (Renegade Scenarios)
BG 1: Once More, Into the Breach (Internet)
Z28: Soldiers of Construction (Rate of Fire # 8)
JS 2: The Primosole Bridge (Internet)
DH 1: Kelly's Heroes (Coastal Fortress)
: Ban Kho Lai (March Madness 2001)
: Hill 647 (March Madness 2001)
A: Search and Destroy (GSASL Custom Missions)
B: Meeting Engagement (GSASL Custom Missions)
C: Convoy Escort (GSASL Custom Missions)
D: Rescue! (GSASL Custom Missions)
Mission 02: Pockets (SASL 1 - Solitaire ASL (2nd Edition))
Mission 03: Recon (SASL 1 - Solitaire ASL (2nd Edition))
Mission 04: Bunker Busting (SASL 1 - Solitaire ASL (2nd Edition))
Mission 05: Take the Highway (SASL 1 - Solitaire ASL (2nd Edition))
Mission 07: Block Party (SASL 1 - Solitaire ASL (2nd Edition))
Mission 08: Patrol (SASL 1 - Solitaire ASL (2nd Edition))
Mission 09: Enemy Offensive (SASL 1 - Solitaire ASL (2nd Edition))
Mission 10: Hold the Line (SASL 1 - Solitaire ASL (2nd Edition))
Mission 11: Tank Attack! (SASL 1 - Solitaire ASL (2nd Edition))
Mission 12: Besieged (SASL 1 - Solitaire ASL (2nd Edition))
Mission 13: The Bridge (SASL 1 - Solitaire ASL (2nd Edition))
: Get Me That Bridge (Hell on Wheels Battle Pack)
Mission I1: Secrets (Critical Hit # 3)
Mission I2: Destiny Riders (Critical Hit # 3)
CH108: Assault on a Partisan Home Base (Critical Hit # 6.1)
BR 3: The Hawkins Room (Blood Reef Tarawa)
BR 5: Ryan's Orphans (Blood Reef Tarawa)
*RBMC*: CON `91 Red Barricades Mini-Campaign (Alea #24)
O90.2b: On the Road to Kanev Part II (On All Fronts # 90)
JA 6: The Other Side of the Rhine (Internet)
JA-07: Gruesome Twosome (Internet)
JA-16: No Sen Ninbaris (Internet)
Mission X1: Guarding the Railway Line (ASL Digest # 7.04)
Mission X2: Probed (ASL Digest # 7.04)
JS 15: Quickie Scenario: Sherman vs. Panther (ASL Digest # 7.04)
P7: Movie Popcorn 3: Driving Miss Daisy ()
JH 3: Wasp's Nest (Renegade Scenarios)
BG 1: Once More, Into the Breach (Internet)
Z28: Soldiers of Construction (Rate of Fire # 8)
JS 2: The Primosole Bridge (Internet)
DH 1: Kelly's Heroes (Coastal Fortress)
: Ban Kho Lai (March Madness 2001)
: Hill 647 (March Madness 2001)
A: Search and Destroy (GSASL Custom Missions)
B: Meeting Engagement (GSASL Custom Missions)
C: Convoy Escort (GSASL Custom Missions)
D: Rescue! (GSASL Custom Missions)
Designer: Unknown
Starter kit scenario?: Deluxe scenario?:
Balance:
FriendlyEnemy
Overview:
Over the past several weeks, struggle for control of the city has been fierce and bloody. Now, after several days of particularly vicious fighting, an important enemy-held building lies within our reach. Your company had been brought out of reserve in order to make good its capture; one concentrated push should put it in your hands. Since heavy resistance is expected, you should use as much stealth as possible when approaching the objective. To assist in the final assault, you have been reinforced by a platoon of specially trained combat engineers. Your men are to break through to, capture, and hold the objective; all other concerns are secondary.Attacker: Friendly (No more details)
Defender: Enemy (No more details)
10-99 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:unknown D:unknown |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:0 D:0 |
Misc Rules: | Devastated City possible. D: All locations of Fortress are Fortified and Enemy Fanatic inside |
Map Board(s): |
Overlays: | NONE |
Errata (source)
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Scenario info
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Action | Date |
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Hutch Updated the Scenario ID | 2021-11-04 10:24:47 |
feralhuntsman Added a playing | 2021-02-28 00:45:09 |
hoxson1 Modified the overview | 2019-12-04 18:58:28 |
hoxson1 Modified the turn count | 2019-12-04 18:52:37 |
hoxson1 Uploaded an Image | 2019-12-04 18:49:28 |
File | Description | User | Views |
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(SASL_mission.png) | Image | hoxson1 | 658 |
Possible Fortress buildings on eastern most board. dr determines if A-P or R-GG rows are used. (fortress locations.png) | Image | hoxson1 | 623 |
(germ mmg street city.png) | Image | hoxson1 | 636 |
(SASL fortress map.png) | Map Image | hoxson1 | 633 |
Description | Uploaded by |
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Location
Not found
Images
Possible Fortress buildings on eastern most board. dr determines if A-P or R-GG rows are used.
Statistics: | ||
Avg Rating: 5.50 | Votes: 2 | Views: | 4937 |
To-Play list count: | 1 | |
Estimated Play time: | 0 hours | |
Recorded Games: | 2 |
Archive recorded plays: | ||
Friendly | 2 | |
Enemy | 0 | |
Drawn: | 0 |
ROAR Data: (as of today) The Fortress [Log in to Confirm or Edit] |
[A] Russian | 1 |
[D] German | 5 |