Guards Attack WTO (id:#56279)
(Revision: MMP: ASL 5a - For King and Country #108)
Near Aalst, The Netherlands
1944-09-18 (49 others)
107: Tettau's Attack (ASL 5a - For King and Country)
108: Guards Attack (ASL 5a - For King and Country)
ABtF02: Graebner's Folly (HASL 6 - A Bridge Too Far)
ABtF03: Late for Mass (HASL 6 - A Bridge Too Far)
A 33: Tettau's Attack (AH:ASL Annual `91)
J58: No. 8 Platoon Overrun (ASL Journal # 3)
OA10: Monty's Mess (Out of the Attic)
HoW GSTK 8: Premature Evaluation (Hell on Wheels Battle Pack)
TB 2: Guts, No Glory (Arnhem: The Third Bridge (1st Ed.))
TB 3: With Breakfast You Get Germans (Arnhem: The Third Bridge (1st Ed.))
TB 4: The Stand (Arnhem: The Third Bridge (1st Ed.))
TB9: Shout at the Devil (Critical Hit # 6.4)
LN2-6: Second Day in Hell (Leatherneck 2)
IC 11: Monty's Mess (In Contact)
CDN24: Not in Vain (The Canadians In Italy 3: D-Day Dodgers)
O65.2: Gavin's Northern Assault (On All Fronts # 65)
#10: Ostwind (To Battle By Air 2)
#6: Flames On The Borders (To Battle By Air 1)
TB 9: Shout at the Devil (Arnhem: The Third Bridge (1st Ed.))
WP13: Bridge Number 10 (Winpak #2)
ATB2: Gräbner's Charge (Arnhem: The Third Bridge (4th Ed.))
ATB3: With Breakfast You Get Germans (Arnhem: The Third Bridge (4th Ed.))
ATB4: The Stand (Arnhem: The Third Bridge (4th Ed.))
ATB9: Shout at the Devil (Arnhem: The Third Bridge (4th Ed.))
FT172: Clearing the LZ (From The Cellar Pack #7)
BB 19.1: Hope for Relief (Coastal Fortress)
OO7: The Benefizio Ford (Operation Olive - Gothic Line 1944)
OO8: Montelupo (Operation Olive - Gothic Line 1944)
OO9: Push Back (Operation Olive - Gothic Line 1944)
OO10: Thapa's V.C. (Operation Olive - Gothic Line 1944)
JAVA11: Driver Advance! (ASL For Fun-LCP)
JAVA12: Take That Bridge! (ASL For Fun-LCP)
FT217: Cavalry Delaying Action (From The Cellar Pack #8)
FT218: Taking Luneville (From The Cellar Pack #8)
Pegasus 2: Bad Stomach (Unknown)
MM 58: Passing in the Night (March Madness 2019 Close Combat Pack)
#3: Flak Landsers (Battle at Best)
#4: No Parade (Battle at Best)
#5: Enmeshed (Battle at Best)
#6: Cole's End (Battle at Best)
#7: The Whites of Their ... Fire! (Battle at Best)
#9: Battle At Best (Battle at Best)
RM02: The Party Ends at Neunen (Internet: Rudy Marmaro)
MM 66: Brazil's Here (March Madness 2020 Full Rulebook ASL Pack)
FT311: Five-Oh-Sink (From The Cellar Pack#11)
DB172: Not Diggin' Potatoes (Dispatches from the Bunker #54)
AR2: Sheep in Wolf's Clothing ( ASL Arnhem 2024)
AR3: Bricks in Flames ( ASL Arnhem 2024)
VB22: Bricks in Flames-an AR3 remake (Volfoni Brothers Scenarios)
108: Guards Attack (ASL 5a - For King and Country)
ABtF02: Graebner's Folly (HASL 6 - A Bridge Too Far)
ABtF03: Late for Mass (HASL 6 - A Bridge Too Far)
A 33: Tettau's Attack (AH:ASL Annual `91)
J58: No. 8 Platoon Overrun (ASL Journal # 3)
OA10: Monty's Mess (Out of the Attic)
HoW GSTK 8: Premature Evaluation (Hell on Wheels Battle Pack)
TB 2: Guts, No Glory (Arnhem: The Third Bridge (1st Ed.))
TB 3: With Breakfast You Get Germans (Arnhem: The Third Bridge (1st Ed.))
TB 4: The Stand (Arnhem: The Third Bridge (1st Ed.))
TB9: Shout at the Devil (Critical Hit # 6.4)
LN2-6: Second Day in Hell (Leatherneck 2)
IC 11: Monty's Mess (In Contact)
CDN24: Not in Vain (The Canadians In Italy 3: D-Day Dodgers)
O65.2: Gavin's Northern Assault (On All Fronts # 65)
#10: Ostwind (To Battle By Air 2)
#6: Flames On The Borders (To Battle By Air 1)
TB 9: Shout at the Devil (Arnhem: The Third Bridge (1st Ed.))
WP13: Bridge Number 10 (Winpak #2)
ATB2: Gräbner's Charge (Arnhem: The Third Bridge (4th Ed.))
ATB3: With Breakfast You Get Germans (Arnhem: The Third Bridge (4th Ed.))
ATB4: The Stand (Arnhem: The Third Bridge (4th Ed.))
ATB9: Shout at the Devil (Arnhem: The Third Bridge (4th Ed.))
FT172: Clearing the LZ (From The Cellar Pack #7)
BB 19.1: Hope for Relief (Coastal Fortress)
OO7: The Benefizio Ford (Operation Olive - Gothic Line 1944)
OO8: Montelupo (Operation Olive - Gothic Line 1944)
OO9: Push Back (Operation Olive - Gothic Line 1944)
OO10: Thapa's V.C. (Operation Olive - Gothic Line 1944)
JAVA11: Driver Advance! (ASL For Fun-LCP)
JAVA12: Take That Bridge! (ASL For Fun-LCP)
FT217: Cavalry Delaying Action (From The Cellar Pack #8)
FT218: Taking Luneville (From The Cellar Pack #8)
Pegasus 2: Bad Stomach (Unknown)
MM 58: Passing in the Night (March Madness 2019 Close Combat Pack)
#3: Flak Landsers (Battle at Best)
#4: No Parade (Battle at Best)
#5: Enmeshed (Battle at Best)
#6: Cole's End (Battle at Best)
#7: The Whites of Their ... Fire! (Battle at Best)
#9: Battle At Best (Battle at Best)
RM02: The Party Ends at Neunen (Internet: Rudy Marmaro)
MM 66: Brazil's Here (March Madness 2020 Full Rulebook ASL Pack)
FT311: Five-Oh-Sink (From The Cellar Pack#11)
DB172: Not Diggin' Potatoes (Dispatches from the Bunker #54)
AR2: Sheep in Wolf's Clothing ( ASL Arnhem 2024)
AR3: Bricks in Flames ( ASL Arnhem 2024)
VB22: Bricks in Flames-an AR3 remake (Volfoni Brothers Scenarios)
Designer: Joe Suchar & John Mishcon
Starter kit scenario?: Deluxe scenario?:
Balance:
BritishGerman
Overview:
Stiff German resistance had thwarted Horrock’s plan to smash out of the XXX Corps’ bridgehead on Sunday and link with the Americans in Eindhoven in less than three hours. By nightfall on the 17th, Lt. Col. Vandeleur’s tanks had only reached Valkenswaard – six miles short of the day’s objective – where orders to halt the advance were received. To the east of the highway, heather-covered dunes cut by small streams made the area barely negotiable for armor. To the west, the wooden bridges were too frail to support Shermans. Unaware of the destruction of the highway bridge at Zon, his men had spent the night chafing at the seemingly unreasonable delay by their commanders. Cheers went up from the Irish as orders finally came to move out. Although the scouting patrols of the Household Cavalry had warned of Germans in good defensive positions up ahead, Vandeleur’s force met little opposition as they neared the village of Aalst, halfway to Eindhoven.Attacker: British (Irish Guards Armoured Regiment)
Defender: German (Fallschirmjäger Regiment 6)
8 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:7.0 D:4.5 |
AFVs: A:6 Sherman VC(a) Sherman V(a) x 3 3-Ton Lorry x 2 |
AFVs: D:0 |
Guns: A:0 D:1 5cm PaK 38 |
Misc Rules: | Stream is Flooded (B20.44) w A: Tr2 |
Map Board(s): |
Publication | Board |
---|---|
ASL 3a - Yanks (2nd Edition) | 17 |
ASL 5a - For King and Country | 13 |
Overlays: | NONE |
Errata (source)
Add a 2-4-8 to the German OB. | MMP |
Players wanting to play this game/Request a match:
Scenario info
Last Played:
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Action | Date |
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Pte Parts Linked the scenario to ROAR | 2024-07-15 02:15:25 |
hoxson1 Modified the Theatre | 2021-02-24 19:09:21 |
mike205 Rated the scenario | 2019-04-04 19:25:20 |
hoxson1 Uploaded the Board image | 2018-09-18 15:04:59 |
hoxson1 Deleted the scenario board image | 2018-09-18 15:02:40 |
File | Description | User | Views |
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Commander of the Irish Guards (A35 Vandeleur.png) | Image | hoxson1 | 1054 |
(!britgerm.png) | Image | hoxson1 | 894 |
Flooded Stream makes Marsh water obstacle (108.png) | Map Image | hoxson1 | 894 |
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