Back in the Saddle Again MTO (id:#56901)
Santa Maria Infante, Italy
1944-05-12 (16 others)
A 89: First Day of Diadem (AH:ASL Annual `95 Winter)
: Rearguard Action (Breakout! # 33)
BBH1: Last Word (Battle of the Bracchi Hills)
BBH2: Retrograde to Cemetery Ridge (Battle of the Bracchi Hills)
BBH4: Stopped at The Spur (Battle of the Bracchi Hills)
BBH5: 3rd Battalion Stopped Cold (Battle of the Bracchi Hills)
BBH6: Tin Cans Burning (Battle of the Bracchi Hills)
BBH7: Beyond the Right Tit (Battle of the Bracchi Hills)
BBH8: "Kamerad" (Battle of the Bracchi Hills)
CAC 6: Into the Valley of Death (Carnage at Cassino)
CAC 7: By Dawn's Early Light (Carnage at Cassino)
GC CAC 3: Once More Into the Breech (Carnage at Cassino)
BB 20.1: I Never Thought To Endure Worse (Coastal Fortress)
116: The Sixth Blow (ASL 12 - Armies of Oblivion (2nd Edition))
KH#7: Breaking Point (Kohima: Operation C 1944)
251: First Day of Diadem (ASL 10a - Croix de Guerre)
: Rearguard Action (Breakout! # 33)
BBH1: Last Word (Battle of the Bracchi Hills)
BBH2: Retrograde to Cemetery Ridge (Battle of the Bracchi Hills)
BBH4: Stopped at The Spur (Battle of the Bracchi Hills)
BBH5: 3rd Battalion Stopped Cold (Battle of the Bracchi Hills)
BBH6: Tin Cans Burning (Battle of the Bracchi Hills)
BBH7: Beyond the Right Tit (Battle of the Bracchi Hills)
BBH8: "Kamerad" (Battle of the Bracchi Hills)
CAC 6: Into the Valley of Death (Carnage at Cassino)
CAC 7: By Dawn's Early Light (Carnage at Cassino)
GC CAC 3: Once More Into the Breech (Carnage at Cassino)
BB 20.1: I Never Thought To Endure Worse (Coastal Fortress)
116: The Sixth Blow (ASL 12 - Armies of Oblivion (2nd Edition))
KH#7: Breaking Point (Kohima: Operation C 1944)
251: First Day of Diadem (ASL 10a - Croix de Guerre)
Designer: Kurt Martin
Starter kit scenario?: Deluxe scenario?:
Balance:
AmericanGerman
Overview:
Other elements of Company F had kept together more successfully than the assault squads of the 2nd and 3rd Platoons. During the initial advance, the 4th Squad of the 3rd Platoon had lost contact with 3rd Squad some 50 yards beyond the cemetery and within 25 yards of the road. At that time heavy smoke and fog made it hard to see even ten yards away. Machine gun fire from the eastern slope of the S-Ridge at Hill 131, as well as mortar and artillery fire which seemed to come from all directions, pinned down the 4th Squad where the ground sloped into a small saddle between the cemetery and Hill 130.Attacker: American (Elements of F Company, 2nd Battalion, 351st Infantry Regiment, 88th Infantry Division)
Defender: German (Elements of the 94th Fusilier Reconnaissance Battalion, 71st Infantry Division)
7 turns
Players: 2 OBA: German Night: NoUnit Counts: |
Squads: A:14.0 D:3.5 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:0 M2 60mm Mortar x 3 D:2 8cm GrW 34 x 2 |
Misc Rules: | BBH SSR. D: Mines |
Map Board(s): |
Publication | Board |
---|---|
Battle of the Bracchi Hills | CH: SMI |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Action | Date |
---|---|
hoxson1 Modified the unit counts | 2022-03-01 00:13:47 |
hoxson1 Modified the unit counts | 2022-03-01 00:12:39 |
hoxson1 Modified the Attacker's Guns | 2022-03-01 00:12:39 |
hoxson1 Modified the overview | 2022-03-01 00:11:54 |
hoxson1 Linked the scenario to ROAR | 2022-03-01 00:03:17 |
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