Slam Dance WTO (id:#57624)
(Revision: CH: Rout Pak I RP 6)
Arnhem, the Netherlands
1944-09-17 (50 others)
106: Kangaroo Hop (ASL 5a - For King and Country)
ABtF01: The Prize (HASL 6 - A Bridge Too Far)
ABtF CG I: Block by Bloody Block (HASL 6 - A Bridge Too Far)
ABtF CG III: A Bridge Too Far (HASL 6 - A Bridge Too Far)
A 32: Zon with the Wind (AH:ASL Annual `91)
BB11: Kangaroo Hop (Backblast # 2)
G43: Kangaroo Hop (AH:The General # 31.6)
S14: 88s at Zon (ASL Starter Kit #2)
TB 1: Breaking In (Arnhem: The Third Bridge (1st Ed.))
TB CG 1: Taking the Prize (Arnhem: The Third Bridge (1st Ed.))
RP 6: Slam Dance (Rout Pak I)
M4: Tiger Route (Rout Report # 1)
FE 125: Lessons Learned the Hard Way (Oblivion Pack)
GSTK 3: Real Men Stay in School (God Save the King)
GSTK 4: The Pillbox (God Save the King)
GSTK CG 1: God Save the King (God Save the King)
MM98-D: Climax at the Mures Defile (March Madness `98 Pack)
CAW11: Operation Wellhit (Canada At War 2)
PJ1.3: Gough, Forward!!! (OAF Playtester's Journal # 1)
PJ1.4: Grave Bridge (OAF Playtester's Journal # 1)
PJ2.4: Horrock's XXXth Corps (OAF Playtester's Journal # 2)
SE5.2: Rough Road to Arnhem (OAF Special Edition # 5)
SP7: Delayed on Tiger Route (Schwerpunkt # 1)
SP104: Easy's Bridge (Schwerpunkt # 9)
SK 1: The Long Left Flank (ASL Digest # 3.10)
Pegasus 1: Problemet Krafft! (Unknown)
Mission 3: Hell’s Highway (Band Of Brothers)
RPT6: Cadets and Cadre (Rally Point # 1)
1: Tiger Route (Witches Cauldron: Oosterbeek Perimeter)
6: Valley of the Dead (Peleliu: White Beach One)
ATB1: Night March (Arnhem: The Third Bridge (4th Ed.))
BB 22.1: Less Than Expected (Coastal Fortress)
BBD # 1: Tiger Route (Brave But Doomed)
BBD # 2: Brave But Doomed (Brave But Doomed)
GJ137: Krafft's Blocking Line (Part I) (Grumble Jones)
GJ137: Krafft's Blocking Line (Part II) (Grumble Jones)
VV57: Tiger Route (Vae Victis HS #11)
ASL WO16: Wildcat Strike (Winter Offensive Bonus Pack 2015)
CA!12: Steel From Stalin (Counterattacks 2)
SB5: Stampede of the Wild Buffaloes (ASL Journal #11)
188: Zon with the Wind (ASL 3a - Yanks (2nd Edition))
#1: New Street Brawl (Battle at Best)
#2: Incident At The Crossroads (Battle at Best)
#7: Snap Back (Monte Altuzzo: Gothic Line 1944)
Q16: Defence of St. Oedenrode (Quick 6 Scenario Pack III)
WO37: The Vital Hours (Winter Offensive Bonus Pack 2021)
BISt #4: New Allies (Steel And Blood)
HFP #8: Along The Opalos-Vilagos Line (Freedom's Price - Hungary 2)
DB183: St. Oedenrode Bridge (Dispatches from the Bunker #57)
AR1: Broken Column ( ASL Arnhem 2024)
ABtF01: The Prize (HASL 6 - A Bridge Too Far)
ABtF CG I: Block by Bloody Block (HASL 6 - A Bridge Too Far)
ABtF CG III: A Bridge Too Far (HASL 6 - A Bridge Too Far)
A 32: Zon with the Wind (AH:ASL Annual `91)
BB11: Kangaroo Hop (Backblast # 2)
G43: Kangaroo Hop (AH:The General # 31.6)
S14: 88s at Zon (ASL Starter Kit #2)
TB 1: Breaking In (Arnhem: The Third Bridge (1st Ed.))
TB CG 1: Taking the Prize (Arnhem: The Third Bridge (1st Ed.))
RP 6: Slam Dance (Rout Pak I)
M4: Tiger Route (Rout Report # 1)
FE 125: Lessons Learned the Hard Way (Oblivion Pack)
GSTK 3: Real Men Stay in School (God Save the King)
GSTK 4: The Pillbox (God Save the King)
GSTK CG 1: God Save the King (God Save the King)
MM98-D: Climax at the Mures Defile (March Madness `98 Pack)
CAW11: Operation Wellhit (Canada At War 2)
PJ1.3: Gough, Forward!!! (OAF Playtester's Journal # 1)
PJ1.4: Grave Bridge (OAF Playtester's Journal # 1)
PJ2.4: Horrock's XXXth Corps (OAF Playtester's Journal # 2)
SE5.2: Rough Road to Arnhem (OAF Special Edition # 5)
SP7: Delayed on Tiger Route (Schwerpunkt # 1)
SP104: Easy's Bridge (Schwerpunkt # 9)
SK 1: The Long Left Flank (ASL Digest # 3.10)
Pegasus 1: Problemet Krafft! (Unknown)
Mission 3: Hell’s Highway (Band Of Brothers)
RPT6: Cadets and Cadre (Rally Point # 1)
1: Tiger Route (Witches Cauldron: Oosterbeek Perimeter)
6: Valley of the Dead (Peleliu: White Beach One)
ATB1: Night March (Arnhem: The Third Bridge (4th Ed.))
BB 22.1: Less Than Expected (Coastal Fortress)
BBD # 1: Tiger Route (Brave But Doomed)
BBD # 2: Brave But Doomed (Brave But Doomed)
GJ137: Krafft's Blocking Line (Part I) (Grumble Jones)
GJ137: Krafft's Blocking Line (Part II) (Grumble Jones)
VV57: Tiger Route (Vae Victis HS #11)
ASL WO16: Wildcat Strike (Winter Offensive Bonus Pack 2015)
CA!12: Steel From Stalin (Counterattacks 2)
SB5: Stampede of the Wild Buffaloes (ASL Journal #11)
188: Zon with the Wind (ASL 3a - Yanks (2nd Edition))
#1: New Street Brawl (Battle at Best)
#2: Incident At The Crossroads (Battle at Best)
#7: Snap Back (Monte Altuzzo: Gothic Line 1944)
Q16: Defence of St. Oedenrode (Quick 6 Scenario Pack III)
WO37: The Vital Hours (Winter Offensive Bonus Pack 2021)
BISt #4: New Allies (Steel And Blood)
HFP #8: Along The Opalos-Vilagos Line (Freedom's Price - Hungary 2)
DB183: St. Oedenrode Bridge (Dispatches from the Bunker #57)
AR1: Broken Column ( ASL Arnhem 2024)
Designer: Unknown
Starter kit scenario?: Deluxe scenario?:
Balance:
German (SS)British
Overview:
The First Parachute Brigade had one mission – capture the Arnhem bridge. As soon as the Brigade’s three battalions formed up, they set off on a long march to downtown Arnhem and the bridge. As they were doing so, German forces in and around Arnhem were, likewise, forming up and hurrying toward the landing areas to help the mixed bag of German forces already on the scene. Frost’s 2nd Battalion side-stepped most of the resisting defenders, taking its assigned Lion Route along the Rhine. But Dobie and Fitch’s 1st and 3rd Battalions were quickly tied up in running fights with units of German Major Peter Kraft’s recon battalion and varied elements of the 9th Waffen SS Division. By late afternoon, the lead British company from the 3rd Para and another Frost had detached to take the heights on his flank were both entering the outskirts of Arnhem as the same time Captain Gerhard Moeller’s 9th SS engineers were racing through the suburbs of Arnhem from the opposite direction. . .Attacker: German (SS) (Elements of Kampfgruppe Moeller)
Defender: British (B Company, 2nd Para and A Company 3rd Para)
6 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:16.0 D:18.0 |
AFVs: A:3 Kfz 4 SPW 251/1 x 2 Buessing-NAG x 2 Kfz 1 |
AFVs: D:0 |
Guns: A:0 D:0 OML 2-in. Mortar Airborne x 2 |
Misc Rules: | A: Tr2. Die roll determines who first moves. |
Map Board(s): |
Publication | Board |
---|---|
Deluxe Advanced Squad Leader | a-dx |
Deluxe Advanced Squad Leader | b-dx |
Overlays: | NONE |
Errata (source)
Remove the word “woods”. The side that moves second starts with 4 VP. No VP are awarded for Kfz1 or Kfz4. All multi-hex buildings are 11/2 levels with inherent stairwells. Ignore the staircase symbols. Also, keep in mind that the victory conditions will require that you be the last side with a Good Order MMC in each location in order to control it. | VFTT08 |
Players wanting to play this game/Request a match:
Scenario info
Action | Date |
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Turuk Removed a map | 2024-04-02 15:04:12 |
Turuk Modified the maps | 2024-04-02 15:03:54 |
hoxson1 Modified the Attacker's AFVs | 2022-04-18 21:08:28 |
hoxson1 Modified the unit counts | 2022-04-18 21:08:27 |
hoxson1 Modified the Theatre | 2021-02-24 22:43:24 |
File | Description | User | Views |
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(!ss-brit new.png) | Image | hoxson1 | 677 |
(slam_dance_map.png) | Map Image | hoxson1 | 730 |
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