Bearing The Brunt WTO (id:#62558)
Mariaheide, Holland
1944-09-23 (10 others)
CDN25: Veritable Jungle (The Canadians In Italy 3: D-Day Dodgers)
SP111: Why at Erp (Schwerpunkt #10)
13: Sting Like a Bee (Witches Cauldron: Oosterbeek Perimeter)
14: Polish Stronghold (Witches Cauldron: Oosterbeek Perimeter)
BBD # 13: Sting Like A Bee (Brave But Doomed)
BBD # 14: Polish Stronghold (Brave But Doomed)
GJ107: Thatched Cottages (Grumble Jones)
DaE02: The Bend in the Road (ASL Starter Kit Historical Module 1: Decision at Elst)
DaE CG: The Island (ASL Starter Kit Historical Module 1: Decision at Elst)
HH5: Needed Elsewhere (Hell's Highway)
SP111: Why at Erp (Schwerpunkt #10)
13: Sting Like a Bee (Witches Cauldron: Oosterbeek Perimeter)
14: Polish Stronghold (Witches Cauldron: Oosterbeek Perimeter)
BBD # 13: Sting Like A Bee (Brave But Doomed)
BBD # 14: Polish Stronghold (Brave But Doomed)
GJ107: Thatched Cottages (Grumble Jones)
DaE02: The Bend in the Road (ASL Starter Kit Historical Module 1: Decision at Elst)
DaE CG: The Island (ASL Starter Kit Historical Module 1: Decision at Elst)
HH5: Needed Elsewhere (Hell's Highway)
Designer: George Kelln
Starter kit scenario?: Deluxe scenario?:
Balance:
GermanAmerican
Overview:
As the Americans struggled to defend the vital Veghel bridges, the situation was not looking hopeful for the Germans, but every hour they blocked Hell’s Highway, vital supplied were denied the Allied divisions fighting to the north. During the night of 22/23 September, Allied plans were drawn up, calling for Company F, 2/606th PIR to lead the attack to open the road to the north at daybreak. Throughout the night, the paratroopers could hear German vehicles moving to their front and they knew they were in for some heavy fighting in the morning. The Americans didn’t have to wait until then as two hours before daylight, German shells began falling among their positions. No sooner had the shelling let up, engines roared to life and from out of the pre-dawn darkness, German tanks and halftracks sped towards the Americans’ frontline with machineguns and cannons firing.Attacker: German (Elements of Kampfgruppe von Maltzahn)
Defender: American (Elements of Company F, 2nd Battalion, 506 PIR)
4 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:5.0 D:9.0 |
AFVs: A:7 PzKpfw VG x 2 SPW 251/1 x 5 |
AFVs: D:0 |
Guns: A:0 D:0 M2 60mm Mortar x 2 |
Misc Rules: | LV Hindrance |
Map Board(s): |
Publication | Board |
---|---|
Hell's Highway | HH |
Overlays: | NONE |
Errata (source)
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Scenario info
Last Played:
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Action | Date |
---|---|
hoxson1 Linked the scenario to ROAR | 2022-10-26 21:12:40 |
hoxson1 Modified the Theatre | 2021-03-08 17:27:52 |
hoxson1 Set the designer field | 2020-10-26 17:43:07 |
hoxson1 Modified the overlays | 2020-10-26 17:42:23 |
wwillow Added a playing | 2020-07-09 23:19:30 |
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(!germ-usa.png) | Image | hoxson1 | 807 |
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