War Without Quarter
Scenario balance report
Games with no balance used/recorded: 9
Attacker wins (American (USMC)): 4
Defender wins (Japanese): 5
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1000 | 1000 | 50% | 2024-03-29 | Won |
823 | 823 | 50% | 2023-08-15 | Won |
978 | 1036 | 42% | 2020-02-09 | Lost |
1040 | 1071 | 46% | 2019-05-04 | Lost |
1045 | 1045 | 50% | 2013-03-03 | Lost |
963 | 1036 | 40% | 2012-11-12 | Won |
1021 | 1228 | 23% | 2006-12-21 | Lost |
1001 | 1215 | 23% | 2004-01-01 | Won |
1145 | 1040 | 65% | 2002-09-19 | Lost |
Attacking (4 wins) average ELOs: 1001.8 vs 1054.9 has a 42.42% of winning (if the scenario was perfectly balanced).