Grabbing Gavutu
Scenario balance report
Games with no balance used/recorded: 20 (4 on the archive and 16 on ROAR)
Attacker wins (American (USMC)): 8
Defender wins (Japanese): 11
With balance for the attacker (only):
Games played: 1
Attacker wins (American (USMC)): 1
Defender wins (Japanese): 0
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
989 | 992 | 50% | 2024-11-08 | Won |
1038 | 1058 | 47% | 2020-05-15 | Lost |
1045 | 1045 | 50% | 2018-06-24 | Lost |
954 | 984 | 46% | 1999-03-28 | Lost |
Attacking (1 wins) average ELOs: 1006.5 vs 1019.8 has a 48.09% of winning (if the scenario was perfectly balanced).