Blockbusters
Scenario balance report
Games with no balance used/recorded: 11
Attacker wins (American): 2
Defender wins (Japanese): 8
With balance for the attacker (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1003 | 980 | 53% | 2024-04-18 | Won |
989 | 992 | 50% | 2023-09-04 | Won |
1208 | 1183 | 54% | 2022-10-22 | Lost |
995 | 999 | 49% | 2021-08-24 | Won |
1267 | 1030 | 80% | 2006-01-01 | Lost |
974 | 1021 | 43% | 2003-12-15 | Lost |
979 | 1183 | 24% | 2001-10-06 | Lost |
1166 | 1040 | 67% | 2000-09-10 | Lost |
959 | 1030 | 40% | 2000-01-01 | Lost |
1098 | 890 | 77% | 1999-03-20 | Lost |
844 | 1132 | 16% | | Lost |
Attacking (3 wins) average ELOs: 1043.8 vs 1043.6 has a 50.03% of winning (if the scenario was perfectly balanced).