Slow and Steady
Scenario balance report
Games with no balance used/recorded: 11
Attacker wins (Chinese): 6
Defender wins (Japanese): 5
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
980 | 1003 | 47% | 2022-11-06 | Lost |
974 | 1035 | 41% | 2014-04-12 | Lost |
982 | 938 | 56% | 2011-03-06 | Won |
1048 | 922 | 67% | 2006-09-20 | Won |
982 | 1215 | 21% | 2001-12-14 | Won |
1032 | 963 | 60% | 1999-12-04 | Lost |
1183 | 1099 | 62% | 1999-09-04 | Won |
1043 | 1040 | 50% | 1999-07-31 | Lost |
1062 | 1131 | 40% | 1999-01-16 | Lost |
839 | 1132 | 16% | | Won |
844 | 1132 | 16% | | Won |
Attacking (6 wins) average ELOs: 997.2 vs 1055.5 has a 41.69% of winning (if the scenario was perfectly balanced).