Hot Boxing
Scenario balance report
Games with no balance used/recorded: 41 (11 on the archive and 30 on ROAR)
Attacker wins (Japanese): 21
Defender wins (Gurkha): 19
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1084 | 986 | 64% | 2018-01-23 | Lost |
1137 | 1137 | 50% | 2016-04-09 | Lost |
1145 | 1084 | 59% | 2015-10-17 | Won |
963 | 963 | 50% | 2015-05-30 | Lost |
924 | 963 | 44% | 2014-10-08 | Lost |
922 | 891 | 54% | 2014-03-21 | Lost |
916 | 986 | 40% | 2013-10-26 | Lost |
1155 | 1251 | 37% | 2013-10-14 | Tied |
1215 | 1038 | 73% | 2013-10-13 | Lost |
1215 | 976 | 80% | 2013-10-13 | Lost |
1156 | 1183 | 46% | 2013-10-05 | Won |
Attacking (2 wins) average ELOs: 1075.6 vs 1041.6 has a 54.88% of winning (if the scenario was perfectly balanced).