To the Pain
Scenario balance report
Games with no balance used/recorded: 81 (15 on the archive and 66 on ROAR)
Attacker wins (British (Gurkha)): 30
Defender wins (Japanese): 51
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1205 | 932 | 83% | 2022-03-03 | Lost |
942 | 947 | 49% | 2022-01-11 | Lost |
1106 | 1133 | 46% | 2019-04-25 | Lost |
1066 | 1018 | 57% | 2019-02-22 | Lost |
1018 | 1006 | 52% | 2018-08-14 | Lost |
1084 | 1185 | 36% | 2018-01-22 | Lost |
1208 | 1166 | 56% | 2015-12-05 | Lost |
1164 | 1116 | 57% | 2015-08-30 | Lost |
1133 | 1074 | 58% | 2015-02-07 | Lost |
977 | 916 | 59% | 2014-10-19 | Lost |
970 | 1210 | 20% | 2014-09-13 | Lost |
1116 | 1164 | 43% | 2014-08-14 | Lost |
929 | 907 | 53% | 2014-07-26 | Lost |
Attacking (0 wins) average ELOs: 1070.6 vs 1059.5 has a 51.59% of winning (if the scenario was perfectly balanced).