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ScenarioCommentUser
Penny PacketsDice definitely favoured the Americans as I hammered the German half tracks and the heavy German armour broke 2 of their own guns. With German AT assets out of the way the American half tracks started mopping up the German infantry, who conceded in turn 5. aiabx
Drava Epic [email protected]
Commandos, Not Supermen Danno
Commandos, Not SupermenJapanese had a hard slog up the slopes and the Australian dice were super hot. Japanese lost 2-1/2 squads to KIA or K results along with the 9-0 KIA'd by a K result. The Australian Hero killed 1-1/2 squads just by himself. At the end of 3-1/2 turns there was only a Japanese 2-3-7 left in the game. Hard battle and an Australian win. grumblejones
Scharzer FreitagRussians trying to move with limited cover across a deep snow map made for sluggish approaches and German attacks kept picking off squads. feralhuntsman
French Toast and Bacon Cpl Wright
Hammer to the TeethWe might have made some errors with the AT Guns HE firing but not sure. Both guns did well and created issues for the Germans but an aggressive move to attack light units on the center hill and then hold the hill with an MMG probably was the difference maker. Didn't hurt that I rolled pretty well this scenario. cub99
Raff's Orders RJenulis
Purple Heart Lane Danno
Purple Heart LaneMy Germans struggled to get good rolls against moving in the open Americans. My first roll in D Fire was a 12 and promptly broke 1 of my 2 LMG's. I held the Americans back until Turn 5, when they took 7 buildings and I had had enough. American win. grumblejones
Loser Takes AllI enjoy playing ASL with Craig. He is tenacious and will make you work for it. I had some fortune picking off his tanks and got a key K/2 on his 9-2 stack which saw his 9-2 go to a Wound dr. All in all, a good game. Sparafucil3
Kick in the TeethBritish took about two turns to get safely across the dry stream, but then got a bit speedy and ended up going into some questionable CCs against concealed Japanese. They actually got lucky and avoided dying to ambushes, but ended up getting broken by fire into melee during the next Japanese PFPh. With a 1:1 squad ratio left after turn 4, and no buildings yet captured, opponent resigned.

pmartin
The Vienna BypassAnthony is a new player but he has a firm grasp of the rules and tactics, much better than I was at his level of experience. We've played several infantry only scenarios but I wanted to introduce him to something with a little flavor and introduce him to some new units and tactics. I like Schwerpunkt because they play fast and there's action from the start.

I chose the attacking Russians because I know you've got to get moving in this six turn game. The Russians have a lot of ground to cover and the Germans can really pack in their defenses. I set up with a few units working up the gully and a few AFVs as well. The rest of my forces I dedicated to moving on the first turn and using the big guns on the AFVs to try and get some lucky concealment strips, which I stripped both of his forward units. From their, I was able to execute a human wave to get adjacent to the two forward level 1 buildings. I took some losses but I was able to get those positions neutralized pretty quickly. I unloaded both HTs with the passenger and .50 cal on the first turn along with a leader and get them into position to form a couple big FGs that would work on the farther back level 1 locations. Being new to AFVs, Anthony set up his Tigers unconcealed and without a lot of support. He was able to take out a few of my tanks before I got them out of the game and his hidden 88L AA Gun caused a bit of havoc killing a T34/85 and continually breaking units trying to assault the victory buildings.

In the end, the Russian forces were able to put too much FP on his locations and eventually surrounded him to where by the German turn 5, he conceded a hard fought battle. This guy, watch out for him in a few years, he's going to be a real good player with a little experience. No need for him to only be grinding out The Guard's Counterattack only.

Great scenario. After the game we went over the ins and outs and where maybe his setup could have been improved, but all in all I just got some decent dice and his dice could have been a little better and the game would have gone down to the end.
tatumjonj
The Monetake Mambo [email protected]
Bad LuckFun scenario. The Americans scored some early casualties by putting their 60mm mortar on top of the hill. The German tanks and mortar caused havoc during mid game. The Americans lost one Sherman, but then bagged a MkIV with a bazooka. The Germans then broke almost all of the remaining American squads and the Panther was running around in the backfield DM'ing the broken squads. Then an American half squad with a bazooka self-rallied at range 3 from the Panther which was left in motion. Bazooka hits the Panther and results in a kill, the squad does not survive which makes 19 CVP. Earlier in the game a Sherman hit the Panther twice with deliberate immobilization shots which required TH of 5 or less only to get turret hits and then miss with the 3rd shot. Lots of wild swings, all in only 4 turns!. cgregg
A Ridge Too FarMy British couldn't get the rolls with 24 factor shots and the Germans plastered me with 2's, 3's, and 4's. German victory.
grumblejones
A Ridge Too Far Danno
To The Cider Crossroads Dispang12
Benedello toffee
Hasty Pudding igycrctl
Drava Epic strategos
Headhunting For Bloody HunsTough scenario for the Germans. The New Zealanders cleared the village of a stick that landed there and then pushed all the Germans towards board g. The hilltop positions just dominated the battlefield. Germans had to concede at the end of three. grumblejones
Headhunting For Bloody Huns Danno
Bridge to NowhereAn early Turn 1 sniper took out the only fording Italian SL and broke the entire stack with it before they even moved. Italians very quickly overran the Russian Bridge Patrol, but got bottlenecked in the peninsula and couldn't make an advance inland. The tank sat back keeping its LOS on that 17Y10 to help with VC. High dice on both sides, but ended with most Italians broken and conscript. By turn 6 it was clear Italians did not have enough to push the Russians off LOS of that road. feralhuntsman
No Monumental Acclaim NicolasLL
Last OrdersSupporting fire 2024 5th round asloser
Bidermann's Escape jwert02
A High Price to PayVery close game and came down to a single Italian crew advancing onto the bridge on the last turn. feralhuntsman
Turned Away Dispang12
A Day at the Museum Dispang12
Smoke The Kents! Danno
Smoke The Kents!One of the more fun DASL scenarios out there. Game went all the way to final German movement in Turn 2 and the Germans were able to take building locations for the win after existing 4 tanks. Good fun scenario. grumblejones
Flying SamuraiVery intense and enjoyable scenario. The later turns, once reinforcements have built up and you have banzai charges and hand-to-hand combat all over the map, are a bloodbath. The situation looked grim for my Japanese most of the game, I was applying a lot of pressure without getting points and step-reducing all of my units it seemed. It was crucial to save some points to make a big purchase of reinforcements for turn 6 (when their entry area is closer to the target). This group mounted a big banzai charge on turn 7 that made the Australian position collapse. Yllanes
Bertoldo the Brave lokatt
Tolstoy WoodsSupporting fire 2024 3rd round asloser
Close QuartersSuppoering fire 2024 4th round
asloser
Death BoxThis game was virtually over on turn one when the German mortar had seemingly endless ROF at the end of which my mortar crew was gone together with a squad and my best leader. My initial defensive set up was probably not ideal and was too spread out which became particularly problematic when the defenders were reduced to one leader. The results to date suggest that the scenario is slightly pro-Russian but it certainly didn't feel that way to me! Dougban
One Story TownFinns were in the lead until the Russian reinforcements arrived, at which point the Finnish casualties and broken equipment (including the FT tank that gacked it's first shot) meant the Finns couldn't resist the Russian tide. aiabx
Charging Chaumont Danno
The Crown of Thorn Dispang12
Charging Chaumont grumblejones
Cream of the CropSupporting fire 2024 1st round asloser
Under SiegeSupporitng Fire 2024 2nd round asloser
The Cost of Non-ComplianceVery nice scenario, if perhaps a little pro-German. I tried the "left hook" strategy, coming over the hill to take the shortest route to the Board 76 buildings. Sure enough, his HIP guns were there, so I took casualties in securing the hill, and didn't then have enough troops left to complete the task. I had also sent my two T-26 M31 tanks towards the centre of the map in an attempt to delay the Germans shifting from East to West - a tactic which succeeded at first but failed later when both these tanks were lost. By the end on my turn 5 I still had numerical superiority in AFV, but only one victory building and no chance of securing another four, so I resigned. Andy_Bagley
Death Rattle AlexB
Ripe PickingsFirst to play and post. Danno
Ripe PickingsUgh...my Americans knocked out one MKIV and then disaster from there as the Germans annihilated me. I didn't make it past two turns. Seriously...ya'll actually play test this one. ROAR says that you didn't. grumblejones
"À Moi la Légion!" Dispang12
Stand FastVery dicey in that one attack can make or break the game, which is exactly what happened. A Melee fight took out the American leader and the following advance was stopped as Americans broke to German fire. Germany was able to eliminate all American units by game end. feralhuntsman
Rattle of Sabres usmcwo1
Turned AwayFun scenario. I don't think either side fired until turn 3 as each side tried to preserve their concealment. The Germans then eliminated 2 of the 3 possible HQ locations leading to a showdown for the real HQ which was the stone building. The Germans spent a turn and a half blasting away at the HQ, including a 30+4 shot. The Russian defenders ate a lot of lead and only pinned. On the final turn the Germans rushed the building with the DC but broke before it could be placed, ending any hope for the Germans. Everything came down to the last few dice rolls! cgregg
The Bridge at RamelleWell this one was as wild as I expected. An unusual opening with the game starting on DFPh during German Turn 1 threw me off balance for a bit, and Scott kicked it off by KIA two HS. I got him back during his turn by doing the same to a full squad trying to make a move to the bridge, and wounding his 7-0 - who managed to limp across. I broke from the script and smoked in his tower, allowing my guys some extra protection to move into the buildings net to his kill stack, and then knocked out a precious two more Ami squads. The far side of the bridge was secured when I eliminated his 7+0 for FTR when my HT drove across, breaking its MA in the prcocess. Scott passed up a 1:4 CC ambush to withdraw his men to the canal street, but managed to return the favor by taking out 2.5 squads of my own men, with an 8-1 and 6+1 to boot, with his one-time sticky bomb. But Captain Miller, an 8-0, and yet another Ami squad were lost in the process. Next turn my reinforcing Marder was blazed up by his heroic 8-1, and I captured the bridge with a HS. When his last remaining MMC was rounded up for FTR he had no chance to retake the bridge and it was game. Not one to play for kidneys, but an entertaining way to spend a couple hours. buser333
The Overlook [email protected]
Independence Delayed Bongiovanni
A Frosty Morning [email protected]
Broken ColumnVery frustrating for me as the British. The Germans were able to fall back and still cover the central road. By turn 5, my British infantry were stuck on board 42 west of the A5-P3 road. My Jeeps were hanging back on board 38 with no safe path to the exit hexes. I resigned after a Sniper killed my 9-2 leader. Peter still had half his units HIP including the AT Gun.

If someone wins this scenario as the Brits, can you please post an AAR?
etopp
Sabres, Boots & SaddlesVery interesting engagement scenario, though I think the advantage might go to the side that moves first. Both sides met in the village and were reluctant to move into LOS of opposing guns...if they did, they were quickly eliminated. A large Melee loomed for several turns in the village which the Americans won partially. This exceeded the CVP cap for the Germans at the end of Turn 5, with the Americans sitting at 18 CVP lost. Close game. Be careful not to loose too many halftracks as they add up. dmareske
Independence DelayedFun scenario with an unusual Axis OB comprising partisans backed up by Japanese SW and leaders. Eric dug himself in to a VP hole early on when he stopped an unsupported carrier too close to a Burmese held building and it was duly despatched by a MOL attack. Two more vehicles went down to ATR fire and the Commonwealth troops were now toiling. On the plus side from their point of view, they generated seemingly unlimited quantities of smoke The downside was that the mortars couldn't put smoke everywhere and the Burmese fire was deadly as I seemed to be rolling threes and snake eyes at will. This proved to be too much for the attackers to cope with and Eric conceded on turn 4. Dougban
Blazin' Chariots von Garvin
Death Solves All ProblemsDouble envelopment. RJenulis
Spoiled AfternoonThe restricted Polish setup really emphasizes a turn 2 ambush, and being on a hope and a prayer that you can nail to TH and TK rolls. The Ammo Truck is neat, but feels like a waste of an SSR when the Germans can simply pick the rear-most truck and not really have to worry about its loss/effect. Give the Poles the balance, it feels like they need it.

With the balance, I'd be willing to replay it - it might drastically improve the rating.
Jobbo_Fett
Black Day in Hatten lokatt
Airborne Samurai Danno
Airborne SamuraiTough scenario for both sides. My Japanese had one stick land on the runway, but they all survived and took on the defenders as the other sticks assembled and moved into assault positions. The Japanese dominated in close combat and by Turn 6 had cleared the runway and stopped the final counterattack for the win. grumblejones
Saluting a GeneralThe russian stuarts kept getting shocked but bounced back the next turn. The russian Lees were near impenetrable and made up the main fortress slowing down any german advance. Russian sniper activations took out half the german leaders. In the end the germans couldnt make it to any of the VPs before seeing their forces begin to evaporate. feralhuntsman
Last Ally, Last Victory NicolasLL
Three Bars of ChocolateI took the attacking GIs in this one. My force got across the AT ditch in fairly good shape and rushed buildings B11 and D12. The German sniper killed my 9-1, and the Tigers made short work of three Shermans, but by that time I'd taken buildings D13, E13 and F14. One M4 with the Armor Leader survived to kill a Tiger with a rear shot. (Jim missed it with an 88L shot and two PF shots!) The fight for D15 and E15 went down to the wire. Jim: The defending force is all HIP but very small. Getting the reinforcements into buildings in the VC area is critical. The chit-draw Residual fire broke two US MMC approaching the AT ditch, and my two picket HS broke another one before falling back to the VC buildings. The GIs firepower and two casualty MCs in the last turn broke my defense. It's a good scenario despite four SSRs which don't add much. SSR 3 that recalls the Tigers in Turn 6 is needed for balance. If I could have parked a Tiger in C15, Vic's chance of winning would have been very slim. NOTE: The scenario card shows GIs in Manila; come on MMP, you can do better! dieneuner25
Strangers in a Strange LandFun scenario, but I ran into a buzz saw of 2s, 3s and 4s. Lost my 9-2 on the first turn. I got into the building, but was not able to break a cagey defender. cinnabar
Room ServiceThe Russians had to throw in the towel after losing far too many units to be able to continue the defense. Both sides lost their artillery early, both due to rolling boxcars on their Radio/Phone, respectively. The starting position for the Finns is rather strong, and I'd make some changes to that in particular to help the balance out. Otherwise, the Finns had a tough time with morale checks, oddly enough, and the Russian tanks couldn't quite shift control of the battlefield in their favor. Jobbo_Fett
Take The CrossroadsCharged right flank and avoided the German defense. Got 1 good shot with the FT and used a BAZ to crack a fortified stone building at close range. NorthTexTourney24 nebel
An Orchard of RunesSolo play with Baz45 instead of Baz44. US Victory at game turn 5 with the loss of 3 squads and all AFV but 2TD (1 Recall and 4 Burning Wreck, it helps). The Germans loose all their OB. Short and brutal. I like it. Bongiovanni
High Ambition Bongiovanni
Hit It & Quit ItVery quick game. Partisans came on slowly. With a couple early breaks the Partisans were put on their heels. The Germans pounded any of the partisans that came out into the street. (VASL Log) slunts
Priority TargetOne of the AAs jammed first turn and then destroyed on the repair. I suffered several other box car rolls resulting in a few casualty reductions and both LMGs jamming. Germans came from 3 points to eventually close into melee with the last remaining gun with overwhelming odds to take the win. feralhuntsman
Tirailleurs and Antiques Tough one for the French. strategos
A Polish Requiem Danno
A Polish RequiemGood fight between the tanks with 5 Polish and 4 German tanks knocked out. Poles managed to hold the Germans back for the win. grumblejones
Panzers Forward!French were crushed by Turn 4. Immobilized one Bi-bis on first Mechanical Reliability DR. Canon AC did get one easy kill then the Germans swept the defenders into perpetual rout. Kydder
To The RescuePlayed this as a three player game - 2 german players (trapped units and rescue company) and one Russian.

Russian reinforcements arrived on Turn 4 which helped greatly. Having two German players created some interesting dynamics and meant that the Germans weren't as coordinated as they would otherwise be under a single player. Listening to the stranded German player trying to convince his teammate to throw caution to the wind and ignore losses was entertaining.

The Germans threw the towel in at the end of Turn 6, as they were highly unlikely to be able to get the 5 VP needed. They had 1, and would probably get another 3 but the 5th point would be be the 7-0 leader who was being hunted by two stacks of Russians (with leaders so they had freedom of movement).

A fun little scenario. Highly recommended.
Darren
Red Tears Shed on GraySetup relatively balanced with some farmboys pretending to have a the MMG at the end of the long street. My farmboys on my left took the whole attack. One stayed behind in the first factory and got a tank and two squads in CC before succumbing. Second factory fell when my armoured trucks rocked up and promptly got destroyed by a critical hit from a tank and a DC. That was enough of a delay to hold out and win by one hex. NrthTexTourney24 nebel
RagnarökCrazy dicy game. Entertaining and close but not really a good tournament choice. I huddled in the middle to swarm the german attack lane of choice. Moved to react and got 2 squads cut down which made it very tough. Unfortunately for my opponent he then struggled get his kill stack off the board and was forced to rout to the board edge. A rally of one of 3 SS squads would allow him to move the leader and squad off. No luck to rally so I squeezed out a win. NrthTexTourney 24 nebel
Quickly Toward the Bridge!Too cautious a German approach. RJenulis
Released from the EastThe initial Russian force split in two and went for the two westernmost buildings. This pulled the Germans away from the eastern building enough for the Russians to seize it easily with their reserve force. The Germans managed to sneak a couple of squads back over to tie up the reserves in melee and prevent them from helping assault the remaining victory buildings. Crossing the road to take the SW building looked too daunting, so the Russians forces closed in on the central building in a three-pronged pincer movement. Snake eyes on the demo charge placement rubbled the NE corner of the building, wiping out the SS 8-1 leader and a squad, but in the end the 9-2 leader, a squad, and a half squad managed to hold on in melee versus 3 Russian squads and the commissar. The Russians needed a 5 on their final CC roll to win. They rolled a 6. As close as it gets! ifoxen
Ratushniak's SacrificeAll over in two turns, as my AT ambush destroyed or immobilised five out of seven tanks. Gamer72
Ratushniak's SacrificeTalked into a late game - never good for my concentration. Used the same defence as against Neil, but Mark kept his tanks right back for a couple of turns while he used his infantry to find the guns - dashed unsporting, I say. He suffered numerous infantry casualties and lost at least one tank immobilised/destroyed, but just got enough stuff off to win when added to his CVP score. Had his CE Tiger failed a MC from a pointblank shot, he would have lost. Kudos to Mark for a skillful attack. Gamer72
Better Than NothingA fall back defence, I set the trench line up near the gully and sacrificed some troops to allow others to fall back. I went for the ATG which got one of the Shermans T1 but then malfed out. Used a lot of Fire Lanes on the defence. Russians nailed the StuG(L) with the armour leader pretty quickly but they lacked the strength to force the trench line (aided by good dice in defensive fire) or exit sufficient troops for the win Simonstan
Factory FodderAmerican set up a squad and two HS forward to disrupt initial stream crossing and kept ATG in 66H4 in case reinforcements tried to speed around flank. Remainder of forces deployed to push forward into lead factories and then delay back. Plan went well, but German concentration all on board 10 overran us very quickly. They made good use of SMOKE and quickly gained edge of village. Americans were able to delay German attack there and fall back slowly. Meanwhile reinforcements came around on board 66 and were taken in flank by ATG. A Panther and loaded HT went down. Other Panther was delayed long enough for reinforcements to arrive. Was enough of a delay to allow Americans to hold victory areas. (North Texas Shoot-Out 2024) [email protected]
Tolstoy WoodsVery good scenario, and something of a classic. As the Russians, I concentrated my attack through the woods in the north, and wasn't surprised to take casualties from his HIP units. However, I still made good progress and was able to penetrate with my tanks so that they formed a "reception committee" by the time his arrived on Turn 4. So I won the armour battle and by my last turn had almost secured the five victory buildings I needed (one still in melee) and, with my tanks in support, was fairly confident of holding them against the last German turn.
However, the dice had other ideas! He rolled snakeyes in a CC two hexes away from one of my buildings, not only winning the melee but allowing him to infiltrate next to it. With PBF, he then broke my defenders in his final PFPh; I'm then forced to rout and he advances into this building to deny a Russian victory. Aaarrgghhh!!
Andy_Bagley
The Daring OnesBounding First Fire 2024 - Friendly Paul Legg
Hetzer HuntersSwept past and captured the forward defenders and the right hill in my turn 2. Last German turn I was in a good position having all 6 locations but had lost enough squads that I was thin. US 9-2 led a nice rate tear and broke my defenders in 2 buildings allowing him to sweep them back. Last turn i retook 1 but came up short. Good game. NorthTexTourney 24 nebel
La Riposte VaineFrench tanks took out both speed bumps in prep fire. Opponent misread VC and did not move aggressively in Turns 2 and 3 which let my reinforcements into the village where I took out 3 tanks in CC. Those rolls allowed me to hold (barely) 3 buildings despite a way of Frenchmen in the last movement phase. NorthTexTourney24 nebel
Before the BlunderBoth of us wanted the Germans, I lost the die roll, so got the balance - an improved leader. I set up an MMG on the left to cover the open ground, another in the centre, and two half-squads with two HMG and the 9-1 leader in a hidden pillbox on the hill edge, connected by trenches to the other pillbox in the woods hex between hill and village. among the dummies up front, I had a couple of real squads. Alex came on strong on his right and right-centre, but moved two squads and a leader on his left into my boresighted hex behind the hedge, where a 12-3 shot scored a 2KIA, killing everybody when his broken squad rolled a 12 on the LLMC. In my turn, I used the trenches to relocate the HMGs into the rear building hex. His right flank had suffered some brokies, which routed to his 9-1. He came in for CC on what he thought were dummies, only for my squad to ambush and exfiltrate to put me in position to CC the brokies, which I ambushed but gacked the roll, with Alex's 9-1 scoring snakes to reduce my squad. Hey-ho, best-laid plans, etc... Alex continued to work the right flank and centre, but at the end of the game only a 2-4-7 could reach the rear building for a possible 1:4 CC, and was smeared by a 24-3 shot before being able to. Gamer72
ObliterationA very tight scenario. I defended deep in jungle on reverse slope to avoid initial OBA. I then resumed my planned defense with a smaller group defending on left and heavier armed (MMG/.50 cal) overlooking open ground rout for Japanese. Japanese attacked through slow go center jungle and split to attack me defenses. Despite heavy casualties, they were able to over run both my groups. Japanese were very effective at infiltrating and attacking my heavy MMG position from 3 directions. (North Texas Shoot-Out 2024) [email protected]
Guryev's HeadquartersGermans estdual MG nests as base of fire on level 2 in bB4 and bC4 to suppress Guryev's HQ while attack attempted to push in theough dM1. Meanwhile a couple squads with LMG penetrated to dG2 to delay reinforcements. Russians were able to disrupt American firebase and assault force never got into factory. Looking back, probably should've moved MG firebase further forward to better concentrate fires. (North Texas ASL Shoot-Out 2024) [email protected]
Last Train to Leningrad [email protected]
Cornwalls' Rum RationBounding First Fire - Friendly Paul Legg
88s at ZonDan set up with his hidden 88s in the last tree line south and I just couldn't get by them. I thought I had a chance when he moved his forces to the village and I cut back across the hill but his 88s just got rate after rate and my good rolling early went dry in the end. cub99
Before the BlunderGood shooting from the Poles left the Germans with not enough for the final push against the buildings. Dave
The ClearingFor FNF von Garvin
The Doomed and the Damned Rich Weiley

Latest News

March Madness Korean War pack available for download
The March Madness Korean War pack is available for download at a cost of $20 from the shop.

8 scenarios, ranging from small to large all featuring the KW. Look out for an episode of IR focusing on this pack, shortly!
ROAR record importer
After too many requests from players, I've now added a way for you to import your playings from ROAR into the archive. The instructions can be found at the bottom of your My Page, but essentially requires you to copy and paste your playing records from your account page in ROAR into a spreadsheet, then from there into the input box.

Games aren't removed from your account but duplicates won't be added (duplicates check player name, scenario and dates).

Please do carry on using ROAR if you choose to do so, but this is being offered to players who'd like to consolidate their records here.
Reports and statistics
I've added a replica of the roar balance report (based on archive plays) underneath reports -> balance, on the left hand menu and some statistics charts, too.

Want to see how many games have been logged and when? Are we playing more now than we did 3 years ago? What about the year when the most scenarios were published? Or are games played with vasl more regularly than ftf?

All this and a little bit more on the statistics page (found on the left hand side under reports).
Map page and new search options
The Maps link on the left hand nav bar takes you to a maps page that provides the opportunity to search the maps via names and tags. The maps that don't have images will slowly get updated, and those who have admin rights can add tags to help scenario designers and players filter maps by a set of tags, such as Rural, City, Stream, etc.

You can update your map collection, in order to search by maps owned on the advanced search, by ticking the boxes on this page which should automatically update your map collection. The button that is on this page takes all publications that you own and adds the maps that are listed on those into your collection.

As always, a big thanks to those who help populate this data!
Map data update
The way maps are stored under-the-hood has been changed. Previously maps were simply strings of text that were split into map_strings and added to the scenario. They weren't really unique map rows, which meant that there could be duplicates with similar names, and it wasn't really feasible to do nicer things with them, like attach images to them, or work out which publications they were from.

This has changed now, and the data has been ported across to the new map objects. All that's missing is the publication->map data, ie, which publications have which maps!

For those that like to edit and update these things, it's now possible to enter the maps for each publication (by logging in and editing the publication page and adding the maps). If we can get a good set of this data we can do things like "show me scenarios that I own the maps for" and other module dependencies for scenarios.

I've not done the same for overlays, because it seems a bit more of an overhead, but in theory it would be possible, but maybe a bit too much effort.

Finally - you can now hover over the map values within the scenarios and publication pages (if the maps have been added to them yet) to see a map preview. If the map image isn't there yet, it might need updating, but the standard ones should all work - I think!
*wipe*

Latest Content Additions

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ScenarioActionWhen
French Toast and BaconCpl Wright Added a playing4h 24m 56s ago
Scharzer Freitagferalhuntsman Added a playing6h 17m 16s ago
Commandos, Not Supermengrumblejones Added a playing6h 23m 8s ago
Commandos, Not SupermenDanno Added a playing6h 44m 29s ago
The French Decide to FightHutch Modified the gps location12h 3m 54s ago
Drava Epic[email protected] Added a playing12h 8m 51s ago
The French Decide to FightHutch Modified the gps location12h 19m 51s ago
Fire BrigadesHutch Modified the gps location13h 4m ago
Loser Takes AllSparafucil3 Added a playing14h 51m 1s ago
Last OrdersHutch Modified the gps location15h 35m 35s ago
UnsanityJRKrejsa Modified the maps15h 38m 36s ago
Just Another Bridgeaokigaryou Modified the unit counts15h 54m 28s ago
Just Another Bridgeaokigaryou Modified the Defender's AFVs15h 54m 28s ago
Just Another Bridgeaokigaryou Modified the unit counts15h 55m 22s ago
Just Another Bridgeaokigaryou Modified the Defender's AFVs15h 55m 22s ago
Hill of Deathaokigaryou Linked the scenario to ROAR17h 40m 13s ago
Raff's OrdersHutch Modified the gps location17h 52m 2s ago
Six Came BackHutch Modified the gps location17h 54m 23s ago
Six Came Backaokigaryou switched the sides17h 56m 53s ago
Juste une IllusionHutch Modified the overview17h 58m 43s ago
Juste une IllusionHutch Modified the location17h 59m 14s ago
Juste une IllusionHutch Modified the gps location18h 35s ago
The Tiger's Roaraokigaryou Linked the scenario to ROAR20h 18m 46s ago
Juste une Illusionaokigaryou Linked the scenario to ROAR20h 22m 7s ago
Six Came BackPte Parts Linked the scenario to ROARYesterday
Penny Packetsaiabx Added a playingYesterday
Purple Heart Lanegrumblejones Added a playingYesterday
Purple Heart LaneDanno Added a playingYesterday
Close Quartersasloser Linked the scenario to ROARYesterday
Raff's OrdersRJenulis Added a playingYesterday
Strangers in a Strange Landmtrodgers99 Added a playingYesterday
Last Ordersasloser Added a playingYesterday
Close Quartersasloser Added a playingYesterday
Tolstoy Woodsasloser Added a playingYesterday
Under Siegeasloser Added a playingYesterday
Cream of the Cropasloser Added a playingYesterday
Two Long BarsHutch Modified the misc. rulesYesterday
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To The Cider CrossroadsDispang12 Added a playing2 days ago
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Silence That Gunaokigaryou Linked the scenario to ROAR2 days ago
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Bad Luckcgregg Added a playing2 days ago
Groves of Damourhoxson1 Uploaded the Board image2 days ago
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The Monetake Mambo[email protected] Added a playing2 days ago
No Monumental AcclaimNicolasLL Added a playing2 days ago
Independence DelayedAndy_Bagley Added a playing2 days ago
Hit It & Quit ItAndy_Bagley Added a playing2 days ago
A Hard PushAndy_Bagley Added a playing2 days ago
Mountain MarinesAndy_Bagley Added a playing2 days ago
The Bridge at Ramellebuser333 Added a playing2 days ago
East Forttoffee Added a playing2 days ago
Q40toffee Added a playing2 days ago
Balkan Betrayaltoffee Added a playing2 days ago
Q39toffee Added a playing2 days ago
The Vienna Bypasstatumjonj Rated the scenario3 days ago
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Bridge to Nowhereferalhuntsman Added a playing3 days ago
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Kick in the Teethpmartin Added a playing3 days ago
The Daring OnesPaul Legg Added a playing3 days ago
Drava Epicstrategos Added a playing3 days ago
The Daring OnesPaul Legg Linked the scenario to ROAR3 days ago
Strongpoint 11Paul Legg Added a playing3 days ago
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Popular Publications

PublicationScenariosRating
March Madness 2009 Partisan Pack 88.00
March Madness 2022 Grumble Jones Pack 88.00
March Madness 2023 10th Mountain Division Pack 97.95
March Madness 2017 Hollis Partisans Pack 107.83
March Madness 2018 Players Pack 107.70
March Madness 2013 Commissar Pack 87.68
Grumble Jones 1567.61
ASL Starter Kit Expansion Pack #2 87.48
Time on Target # 3 147.34
ASL Starter Kit Expansion Pack #1 2nd Edition 127.26
ASL Starter Kit #4 87.23
Schwerpunkt # 9 127.22
ASL Starter Kit Bonus Pack #2 87.20
ASL 9 - Gung Ho! 87.14
Friendly Fire Pack 12 87.14
Schwerpunkt #14 127.12
From The Cellar Pack #4 207.12
The Green Hell of Inor 197.10
Quick 6 Scenario Pack IV 67.10
Fistful of Scenarios 67.08
HASL 1 - Red Barricades 107.07
Friendly Fire Pack 1 87.07
Battle of the Hedgerows - The Storm Broke 67.07
Friendly Fire Pack 2 87.05
Dezign Pak 9 107.05
From The Cellar Pack #8 167.05
Beyond the Beachhead 87.02
March Madness 2020 Full Rulebook ASL Pack 87.02
ASL Action Pack #14 Oktoberfest XXXIV 127.01
Ost Front Pack 67.00
Leibstandarte Pack 5 - Scorched Earth 87.00
From The Cellar Pack#11 107.00
Best of Friends 126.99
Critical Hit # 2 156.98
ASL Action Pack #10 86.97
Battles of Carpiquet 136.96
Friendly Fire Pack 9 86.96
Race For The Meuse 66.96
ASL Journal #12 146.95
ASL Action Pack #17 Oktoberfest XXXV 166.95
ASL 1 - Beyond Valor (3rd Edition) 246.94
HazMo Scenario Pack 2: The Un-Civil Wars 106.94
ASL Journal #10 196.93
From The Cellar Pack #3 106.91
ASL Journal #11 286.91
ASL Action Pack #19 Roads to Rangoon 106.91
Schwerpunkt # 4 126.90
Friendly Fire Pack 4 106.90
Friendly Fire Pack 6 86.90
Generic Playtesting Log 376.90
AH:ASL Annual `93a 116.89
Hero PAX 4: Mediterranean Theater of Operations 126.89
Into The Rubble 86.89
Friendly Fire Pack 11 86.89
ASL 12 - Armies of Oblivion (2nd Edition) 326.89
Quick 6 Scenario Pack VI 66.89
Kreta - Operation Merkur 186.88
Friendly Fire Pack 3 86.87
Operations Special Issue #3 76.87
Grossdeutschland Pack 1 - The Early Years 86.86
HASL 9 - Hatten in Flames 106.86
Death to Fascism 86.86
ASL 13 - Rising Sun (2021) 386.86
Dezign Pak 6 126.85
Not One Step Back 86.85
ASL Journal #14 256.84
ASL 16 - Twilight of the Reich 176.84
Classic ASL 166.83
China-Burma-India: The Lost Theater Part 1 156.83
Schwerpunkt #22 126.83
ASL Action Pack # 6 A Decade of War 106.82
ASL Action Pack #16 From The Land Down Under 156.82
Recon by Fire! #2 106.81
Schwerpunkt # 8 126.81
Turning the Tide 206.81
Deluxe Advanced Squad Leader 386.80
Best of Friends 2 126.80
Paddington Bears '96 Pack 106.79
AH:ASL Annual `93b 126.78
Aussie '98 Pack 106.78
Aussie Tournament Pack 76.78
ASL Journal # 5 136.77
ECZ Tournament Director's Pack 166.77
ASL Action Pack #13 Oktoberfest XXXII 116.76
Melee Pack III 76.75
BFP 3: Blood and Jungle 476.75
HASL 4 - Pegasus Bridge 86.74
AH:ASL Annual `90 166.74
Fanatic Pack 2 126.74
ASL Action Pack # 3 Few Returned 126.74
ASL Action Pack # 4 Normandy 1944 126.74
ASL Journal # 8 166.74
ASL 13 - Rising Sun 336.74
ASL 3a - Yanks (2nd Edition) 416.74
Schwerpunkt #23 126.74
HazMo Scenario Pack 3: City of Steel 106.74
ASL Starter Kit #3 86.73
Friendly Fire Pack 7 86.73
ASL Journal #13 336.73
DASL 1 - Streets of Fire 106.71
Dezign Pak 5 186.71
ASL Journal # 4 136.70
Schwerpunkt # 5: Medal of Honor 126.70
From The Cellar Pack #2 106.70
Hazmo Scenario Pack 4: Making the Grade 106.70
Schwerpunkt #13 126.69
ASL 10 - Croix de Guerre 86.68
ASL 12 - Armies of Oblivion 116.68
AH:ASL Annual `95 Winter 246.68
HSASL 2 - Operation Veritable 176.67
ASL Journal # 3 336.67
Schwerpunkt # 7 126.67
Tactiques # 4 86.67
BFP 4: Crucible of Steel 326.67
ASL Journal # 1 176.66
HASL 7 - Valor of the Guards 216.66
Operations Special Issue #1 66.66
Quick 6 Scenario Pack III 66.66
Quick 6 Scenario Pack V 66.66
Provence Pack (MMP Download) 106.65
ASL Starter Kit #1 66.64
Schwerpunkt #10 126.64
BFP 2: Operation Cobra 126.64
Dezign Pak 10 156.64
Rally Point #11 106.64
Quick 6 Scenario Pack 66.64
HazMo Scenario Pack 1: A World at War 106.64
ASL Open `96 Scenario Pack 106.63
BFP 5: Poland in Flames 456.63
Rally Point #14 106.63
March Madness 2019 Close Combat Pack 86.63
AH:ASL Annual `96 146.62
From The Cellar Pack #9 176.62
ASL Action Pack #15 Swedish Volunteers 166.62
Rally Point # 1 106.61
Rally Point # 3 106.61
Friendly Fire Pack 10 86.61
Schwerpunkt # 6: Victoria Cross 126.60
Schwerpunkt #11 126.60
Franc-Tireur#10 116.60
Rally Point # 2 106.60
Franc-Tireur#11 226.60
Rally Point #15 106.60
Rally Point #17 106.60
Blood & Iron 106.59
Schwerpunkt #12 126.59
Leibstandarte Pack 1 - Blitzkrieg! 86.58
Schwerpunkt #20 126.58
ASL 3 - Yanks 86.57
ASL Action Pack # 2 86.57
AH:ASL Annual `92 156.57
ASL Starter Kit #2 86.57
Coastal Fortress 556.57
ASL Action Pack # 1 86.56
ASL Action Pack # 5 East Front 126.56
Dezign Pak 1 106.55
ASL 10a - Croix de Guerre 426.55
ASL 11a - Doomed Battalions (4th Edition) 326.55
HASL 8 - Festung Budapest 206.54
HASL 12 - Drop Zone: Sainte-Mère-Église 146.54
Elite Canadians 96.53
HASL 10a - Red Factories 186.53
HASL 2 - Kampfgruppe Peiper I 66.52
ASL Journal # 2 246.52
Gembloux: The Feint 96.52
Kampfgruppe Scherer: The Shield of Cholm 176.52
ASL 5a - For King and Country 206.51
From The Cellar Pack #5 146.51
Hero PAX 3: Jungle Heroes 106.50
Melee Pack II 66.50
Dos Equis Scenarios Especial 106.50
HSASL 1 - Operation Watchtower 176.49
AH:ASL Annual `97 166.49
Recon by Fire! #3 206.49
Tactiques # 7 86.49
Nor'easter XX 136.49
Winter Offensive Bonus Pack 2018 66.49
Critical Hit # 6.4 246.48
Leibstandarte Pack 2 - Barbarossa 86.48
ASL Journal # 9 256.48
ASL Starter Kit Expansion Pack #1 1st Edition 86.48
ASL Journal # 7 126.47
Internet 1616.47
Onslaught to Orsha 256.47
Critical Hit # 3.1 126.46
Beyond the Beachhead 2 166.46
Friendly Fire Pack 5 106.46
HASL 11 - Sword & Fire: Manila 306.46
ASL 5 - West of Alamein 86.45
Waffen-SS II: The Fuhrer's Fireman 86.45
Swedish Volunteers 146.45
ASL Action Pack # 8 Roads Through Rome 106.45
Blitzkrieg in the West - Central Campaign 66.45
AH:ASL Annual `91 166.44
Friendly Fire Pack 8 86.44
Tactiques # 8 106.43
Rally Point # 7 106.43
ASL 7 - Hollow Legions (2nd Edition) 86.42
ASL Action Pack # 9 To the Bridge! 106.41
ASL Journal # 6 156.40
G.I.'s Dozen 136.40
Schwerpunkt #16 126.40
Rally Point #13 106.40
Into The Rubble 2 126.40
Schwerpunkt #17 126.39
Out of the Attic #2 166.38
High Ground 2 166.38
ASL 7a - Hollow Legions (3rd Edition) 546.38
Critical Hit # 4 106.36
Tactiques # 1 106.36
Witches Cauldron: Oosterbeek Perimeter 166.36
Rivers to the Reich 156.36
AH:ASL Annual `89 156.35
Onslaught To Orsha 2 326.35
Franc-Tireur#12 126.34
Tropic Thunder! 126.33
Nor'easter Scenario Pack II 156.33
Covered 136.33
Franc-Tireur #7 116.32
Recon by Fire! #4 146.32
ASL 2 - Paratrooper (2nd Edition) 86.31
Tactiques # 6 86.31
Franc-Tireur#13 176.31
Quick 6 Scenario Pack II 66.31
ASL Action Pack #18 Oktoberfest XXXVII 146.31
High Ground! 86.30
Franc-Tireur #8 106.30
Winpak #1 106.30
ASL Action Pack # 7 106.29
ASL Action Pack #12 Oktoberfest XXX 106.29
Critical Hit # 3 186.28
Dezign Pak 2 126.28
ASL Action Pack #11 29 Let's Go! 106.28
BFP: Operation Neptune 106.28
Schwerpunkt #21 126.27
Corregidor: The Rock 216.27
ASL 11 - Doomed Battalions (3rd Edition) 246.26
Rally Point #18 106.26
Out of the Attic 166.25
Fanatic Pack 1 126.25
Berlin: Red Vengeance 116.25
From The Cellar Pack #6 106.25
Dezign Pak 7 126.25
Rally Point #16 106.25
ASL 15 - Forgotten War 166.24
HASL 10b - Red October 116.24
March Madness `97 Pack 126.23
Tactiques # 9 106.23
Hero PAX 1: Hurtgen Hell to Bulge Nightmare 86.22
Blitzkrieg Pack 186.22
Armoured Aussie Pack 76.22
Schwerpunkt #19 126.22
Tactiques # 2 106.21
ASL 14 - Hakkaa Päälle! 176.21
ASL 4 - Partisan! 86.20
ASL 11 - Doomed Battalions (2nd Edition) 86.20
Dezign Pak 4 156.20
Schwerpunkt #15 126.20
Out of the Bunker 146.20
Rally Point # 8 106.20
Internet: MMP 66.19
The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily 86.17
Rally Point # 6 106.16
Franc-Tireur#15 226.14
Rally Point # 9 106.13
SASL 1 - Solitaire ASL (2nd Edition) 216.11
The Canadians In Italy 2: The Spaghetti League 126.09
Schwerpunkt # 3 126.08
Buckeyes! 106.07
From The Cellar Pack #7 106.07
Schwerpunkt # 2 126.06
ASL 8 - Code of Bushido 86.05
Leibstandarte Pack 4 - Turning of the Tide! 86.04
Schwerpunkt #18 126.04
ASL 6 - The Last Hurrah (2nd Edition) 86.03
HASL 3 - Kampfgruppe Peiper II 86.03
Waffen-SS I: No Quarter No Glory! 66.02
Franc-Tireur#14 326.02
Backblast # 2 86.00
Recon by Fire! #1 86.00
Objective: Schmidt 176.00
ASL 1 - Beyond Valor (1st Edition) 106.00
Dezign Pak 8 105.98
Schwerpunkt # 1 125.93
The Canadians In Italy 3: D-Day Dodgers 105.91
Dezign Pak 3 155.90
Blitzkrieg in the West - Northern Campaign 65.90
HASL 6 - A Bridge Too Far 125.88
Paddington Bears '97 Pack 85.88
Time on Target # 2 215.87
HASL 5 - Blood Reef: Tarawa 105.86
Time on Target # 1 135.86
Hero PAX 2: Eastern Front Hero Fest 85.83
Deluxe Pack #1 125.82
Southern Cross Scenario Pack `96 65.80
Wacht Am Rhein 165.73
From the Cellar Pack#12 115.73
ASLOK 2005 - 20th Anniversary Scenario Pack 105.71
Winpak #2 65.68
ASL For Fun-LCP 325.68
DASL 2 - Hedgerow Hell 85.67
Melee Pack I 65.63
All American I: Kellam's Bridge 105.52
Leibstandarte Pack 3 - Clash at Kharkov! 85.48
Panzer Aces 65.43
Shingle's List 85.42
Hell's Highway 65.35
Firefights! 65.24
Guerra Civil: The Spanish Civil War 125.20
The Long March 175.16
Soldiers of the Negus 84.93

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Newest players - welcome!

UsernamePlayerRegistered
Pete PalmerPeter Palmer2024-11-26 11:04:46
sharcashmoDavid Lozano2024-11-25 11:21:43
Enki14Donald Prévost2024-11-24 20:02:04

On this day...

ScenarioLocationDate
J49 Desperate DashZherebetso, USSR1942
ASLUG 7 Hart AttackDjedeida, Tunisia1942
CH 67 New Kid on the BlockDjedeida, Tunisia1942
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