Commando Hunt
Scenario balance report
Games with no balance used/recorded: 11
Attacker wins (Australian): 6
Defender wins (Japanese): 4
With balance for the defender (only):
Games played: 1
Attacker wins (Australian): 1
Defender wins (Japanese): 0
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
947 | 959 | 48% | 2024-05-04 | Won |
1046 | 1040 | 51% | 2024-01-03 | Won |
993 | 1023 | 46% | 2023-04-11 | Won |
1027 | 896 | 68% | 2021-10-26 | Won |
1027 | 896 | 68% | 2021-10-26 | Won |
962 | 1006 | 44% | 2021-10-22 | Lost |
896 | 1027 | 32% | 2021-10-13 | Lost |
987 | 931 | 58% | 2016-12-30 | Won |
958 | 1110 | 29% | 2010-09-10 | Lost |
955 | 1009 | 42% | 2003-12-06 | Won |
957 | 1074 | 34% | 1988-01-01 | Lost |
Attacking (7 wins) average ELOs: 977.7 vs 997.4 has a 47.18% of winning (if the scenario was perfectly balanced).