The Drive For Taierzhuang
Scenario balance report
Games with no balance used/recorded: 48 (12 on the archive and 36 on ROAR)
Attacker wins (Japanese): 28
Defender wins (Chinese): 20
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
993 | 1023 | 46% | 2024-01-18 | Lost |
1078 | 1000 | 61% | 2023-09-12 | Lost |
966 | 1015 | 43% | 2021-11-20 | Won |
962 | 1006 | 44% | 2019-06-15 | Won |
1064 | 1064 | 50% | 2012-04-15 | Won |
843 | 938 | 37% | 2011-06-04 | Lost |
938 | 965 | 46% | 2011-04-29 | Lost |
957 | 951 | 51% | 2009-07-31 | Won |
959 | 959 | 50% | 2003-07-14 | Lost |
947 | 1041 | 37% | 2000-10-28 | Lost |
1084 | 1106 | 47% | 1999-10-08 | Won |
992 | 1074 | 38% | 1988-01-01 | Lost |
Attacking (5 wins) average ELOs: 981.9 vs 1011.8 has a 45.71% of winning (if the scenario was perfectly balanced).