Matsumoto's Charge
Scenario balance report
Games with no balance used/recorded: 7
Attacker wins (Japanese): 1
Defender wins (American): 6
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1058 | 965 | 63% | 2020-12-12 | Lost |
959 | 1067 | 35% | 2018-07-15 | Won |
1116 | 1164 | 43% | 2009-09-07 | Lost |
954 | 918 | 55% | 2006-07-02 | Lost |
918 | 954 | 45% | 2006-06-11 | Lost |
1098 | 1056 | 56% | 2003-03-29 | Lost |
1120 | 844 | 83% | | Lost |
Attacking (1 wins) average ELOs: 1031.9 vs 995.4 has a 55.22% of winning (if the scenario was perfectly balanced).