Colonel Saeki's Raid
Scenario balance report
Games with no balance used/recorded: 3
Attacker wins (Japanese): 0
Defender wins (Gurkha): 3
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1071 | 1082 | 48% | 2014-01-26 | Lost |
1082 | 1188 | 35% | 2014-01-04 | Lost |
1035 | 1063 | 46% | 2006-07-01 | Lost |
Attacking (0 wins) average ELOs: 1062.7 vs 1111 has a 43.09% of winning (if the scenario was perfectly balanced).