Used and Abused
Scenario balance report
Games with no balance used/recorded: 28 (7 on the archive and 21 on ROAR)
Attacker wins (Japanese): 7
Defender wins (American): 21
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1074 | 1056 | 53% | 2023-11-04 | Lost |
819 | 1034 | 22% | 2021-07-02 | Lost |
1084 | 1151 | 40% | 2020-11-02 | Lost |
1006 | 1018 | 48% | 2016-11-06 | Won |
881 | 1006 | 33% | 2009-02-24 | Lost |
947 | 1031 | 38% | 2000-04-01 | Won |
1120 | 1000 | 67% | | Won |
Attacking (3 wins) average ELOs: 990.1 vs 1042.3 has a 42.55% of winning (if the scenario was perfectly balanced).