No Good Reason
Scenario balance report
Games with no balance used/recorded: 1
Attacker wins (Japanese): 1
Defender wins (American (USMC)): 0
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1120 | 844 | 83% | | Won |
Attacking (1 wins) average ELOs: 1120 vs 844 has a 83.04% of winning (if the scenario was perfectly balanced).