Ayo Gurkhali!
Scenario balance report
Games with no balance used/recorded: 76 (10 on the archive and 66 on ROAR)
Attacker wins (Gurkha): 43
Defender wins (Japanese): 33
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1000 | 978 | 53% | 2023-11-10 | Won |
998 | 966 | 55% | 2019-06-15 | Lost |
1006 | 1018 | 48% | 2018-08-07 | Lost |
976 | 975 | 50% | 2012-04-06 | Won |
1098 | 881 | 78% | 2008-02-27 | Lost |
1059 | 1030 | 54% | 2006-08-22 | Won |
1084 | 1081 | 50% | 2006-08-22 | Won |
947 | 988 | 44% | 2006-07-01 | Lost |
992 | 1074 | 38% | 2000-12-19 | Lost |
1032 | 1120 | 38% | | Lost |
Attacking (4 wins) average ELOs: 1019.2 vs 1011.1 has a 51.17% of winning (if the scenario was perfectly balanced).