Broken Bamboo
Scenario balance report
Games with no balance used/recorded: 37 (12 on the archive and 25 on ROAR)
Attacker wins (Gurkha): 22
Defender wins (Japanese): 15
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
907 | 1101 | 25% | 2021-07-31 | Won |
1208 | 1194 | 52% | 2020-06-07 | Won |
903 | 950 | 43% | 2019-10-13 | Lost |
1212 | 903 | 86% | 2019-03-10 | Won |
881 | 1006 | 33% | 2019-01-05 | Lost |
865 | 1207 | 12% | 2018-05-17 | Won |
1074 | 1095 | 47% | 2018-02-09 | Won |
952 | 1238 | 16% | 2017-04-19 | Lost |
952 | 1238 | 16% | 2017-04-19 | Lost |
1178 | 1209 | 46% | 2016-06-25 | Won |
979 | 954 | 54% | 2015-10-10 | Won |
933 | 1038 | 35% | 2014-02-20 | Won |
Attacking (8 wins) average ELOs: 1003.7 vs 1094.4 has a 37.23% of winning (if the scenario was perfectly balanced).