A Quick Strike
Scenario balance report
Games with no balance used/recorded: 75 (19 on the archive and 56 on ROAR)
Attacker wins (American): 38
Defender wins (Japanese): 37
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
987 | 1036 | 43% | 2024-08-24 | Lost |
898 | 1074 | 27% | 2024-07-13 | Lost |
1040 | 1070 | 46% | 2024-07-13 | Lost |
1004 | 1084 | 39% | 2024-06-22 | Lost |
886 | 947 | 41% | 2022-10-08 | Won |
966 | 1015 | 43% | 2021-10-23 | Lost |
1151 | 979 | 73% | 2020-11-03 | Won |
949 | 978 | 46% | 2020-03-22 | Won |
1009 | 1020 | 48% | 2020-03-07 | Won |
1065 | 1038 | 54% | 2018-06-09 | Won |
881 | 1006 | 33% | 2018-01-07 | Won |
1084 | 1074 | 51% | 2017-09-24 | Lost |
1137 | 1137 | 50% | 2016-11-12 | Won |
1074 | 898 | 73% | 2016-10-17 | Won |
976 | 1077 | 36% | 2016-10-07 | Lost |
889 | 916 | 46% | 2016-06-01 | Won |
1210 | 1038 | 73% | 2016-02-14 | Won |
1210 | 976 | 79% | 2016-02-14 | Won |
1120 | 882 | 80% | | Won |
Attacking (12 wins) average ELOs: 1028.2 vs 1012.9 has a 52.2% of winning (if the scenario was perfectly balanced).