MINERO DE BITCOINS DE 100W

TARJETA DE REGALO DE AMAZON UK COMPRAR BITCOIN

Filter with log files:
ScenarioCommentUser
Commando Schenke toffee
Hit It & Quit ItPartisans melted away barely making a dent into the German defence, (VASL Log) Dave
Mechanized SacrificeClose match. Sparafucil3
Hamburg on the LovatDespite LV hindrance, German MMG placed at higher levels slowed considerably the Russian advance with numerous available LOS breaking and ELRing several squads. The radioless Russian tanks were not always willing to move. The OT-34 burned a squad before being immobilized and abandoned by a vicious shot from the AT gun placed at the first level of a building. The Russian attack was completely disorganized with several German MMCs still holding the victory building. The Russian entered the building. But with 2 turns remaining and scattered troops, the Russians felt it would not be possible to achieve victory. lt_steiner
Great VengeancePassed my morale checks and kept control of the church nebel
Draconian MeasuresGerman win on turn 6 after a HtH CC ambush at 1:2 odds reduced the Russians to four GO squads. Gamer72
Duriez FarmDespite an epic stand from Picket advanced green troops (with a green HS eliminating 1.5 squads), the Germans were able to push through the orchards, eliminate British defenders South and get enough CVP for the win on turn 5. The hidden British AT gun was not sufficient to hold back the attackers. Looks a bit tough for the British. lt_steiner
Over Open SightsGermans took a whooping, but got all three guns by Turn 5. grumblejones
Over Open Sights Danno
Sheep in Wolf's ClothingCould not pass morale checks. nebel
Retaking KharkovNice scenario, but the Tigers took over, despite losing the escorts to various shots from the KVs. Classic Schwerpunkt. Dave
Coiled to Strike A15.4er
Checkout TimeExcellent scenario. My initial attack stalled as OBA failed to connect. Swung to right around backside of hotel while frontal forces continued to attrite Japanese and try to fix them in MacArthur accompanied the swing wide. Survived multiple attacks and lost forces. Three HIP THH tried to get to my vehicles, but was able to cut them down. In the end, Japanese lauched a massive counterattack out of the building, intent was to trap MacArthur and force me to bust CVP cap. I went to 26 CVP when smoke cleared, but not enough GO Japanese in hotel left to deny win. jgarlic79@gmail.com
Gunter Strikes BackPre-game setup gave the British a very good screen of burning wrecks. Lucky rolls with a steady defense won the day. Kydder
Maintaining the BoxJapanese never made it to the hill ... relentlessly cut down. Attack was a failure by Turn 3. Kydder
Gabriel's HornThe Germans misread the setup and placed units greater than 2 hexes away from American units. This greatly hampered the first turn advance. Plus, a poorly judged LOS during movement gave the Americans an early easy shot that shattered a kill stack and wounded the German 9-1 leader. Fortunately, German IFT rolls were effective and the Americans did not substitute 3 60mm mortars for 4FP OBA (US Ordnance Note 1). The Germans were remarkably successful with OBA, obtaining 4 successive black cards for access providing a significant advantage attacking the American forces on the hill. The Germans used most of their "?" slowly advancing on the south side up the hill into the buildings This successfully bluffed the Americans who gradually withdrew fearing overwhelming firepower against their low morale. When the deception became evident, the Germans had secured the hill and shifted forces east into the buildings before the Americans could retake what had been given up. In Turn 6 the Germans managed to gain control of a 4th building and had enough FP remaining sufficiently concealed to preclude the Americans from wresting control back. Heloanjin
Rails to Perdition johan.vrijdaghs@gmail.com
Twisted Knickers A15.4er
Le Hérisson Bongiovanni
Lenin's SonsVery good and intense infantry-only scenario. Our game could have gone either way, decided only on the last CCPh roll. ASLSKGwahlur
Twisted KnickersVery interesting scenario. Dust makes it challenging. Managed to pull out victory with aursupport arriving and dogfighting his Stukas, then assisting tanks with ground support. Germans made good use of hillock, but air support turned the tide. jgarlic79@gmail.com
Bear ValleyA scenario that seems to have a very cheesy option where you simply hide some squads and pray they never get spotted. Skeezy tactics aside, its an alright scenario with plenty of high-cost movement terrain. Would work well as an intro scenario, minus the CPVA counters and attached SSR you need to use. Jobbo_Fett
The French PerimeterGreat deal of ebb & flow. I thought I was losing, then thought I was winning, then finally lost in last Turn CC by rolling a 12 ... great fun! Kydder
Preparing The Way Gamer72
Hit It & Quit ItThe Partisans overwhelmed a fairly forward defense by the Germans getting to 18 VPs by the end of Turn 3. One burning truck caused some smoke in the middle of the town. We called it on Turn 4 as the Partisans had 3 squads next to the board edge ready to leave. The Germans took some heavy losses in the close combats, getting ambushed several times. dmareske
Hit It & Quit It Paul Legg
Semper ParatusThe Canadians missed the victory by a turn. The Royal Hamilton Light Infantry eliminated all but one German squad, but was only controlling one Pillbox at the end of turn 4. The Pak 40 performed poorly being broken on turn 2 (B#10 and TH Red numbers and +2 TH DRM for a capured Ordnance) The Canucks were unable to repair the PAK 40 the squad manning it broked and had to rout. Fortunately the 51 mm Mortar layed some SMOKE to cover the attack. The Canadians were lucky with 3 SAN resulting ine three broken squads that were easily defeated in CC thereafter and they also rolled 2 Heat of Battle resulting in a Hero Creation and a Berserk squad that eliminated a 8-0 and a squad in CC. With another movement phase the Canadians would have controlled 4 Pillboxes but instead they only were controlling one Pillbox at game's end resulting in a German Win. Gray_fox
Swan Song Bongiovanni
Enter Dragan asloser
Before Oldorobo MountainThe British advanced bravely, but as expected took heavy losses to the MMG's. By the end of Turn 4, I would give the concession as my force was spent. Fun scenario though. grumblejones
Before Oldorobo MountainFirst to play and post. Danno
Clash at Borisovka NicolasLL
The OverlookHard for Brits. Germans rolled uo the hill. British held for a little while Poor luck with PIATS 4 shots all missed by one. Tanks torched unitsm Brits isolatef ay 3 spots. Turn 5 saw 1 British 1/2 sqyad locked in meleecwith 3 German squads Other units DM and off hill. British relief group faced wall of Germandms and tanks. Ended top of turn 6. Fun but all 3 games at LIASL 10 20 24 meet ended in German wins BobMcKenna1966
Death Box fdapra
Die Totenkopf BrueckeFun scenario with the Russians rushing towards the bridge under German AT fire. Dan's dice were hot throughout the game and by Turn 4 all of the Russian tanks were destroyed. The Russians made it on to the bridge and had two chance to remove the charges, but failed. By Turn 5 only a single Russian 6-2-8 was left in Melee with a Puma. It was a slaughter overall. But a good playtest that will result is some positive scenario updates. grumblejones
Die Totenkopf BrueckeFirst to play and post. Danno
Jungle RatsIt all came down to dice rolls and a risky flame thrower friendly fire move by the Brits. A fun one overall. badger317
St. Kilian's Bloody Sword[Imported from ROAR] jgarlic79@gmail.com
Soumussalmi SandwichA hard-fought battle with early breaks by the Finnish ultimately led to a Russian victory. The final turn of movement saw plenty of shots pin the Finns, making it impossible for them to concentrate their strengths in CC against the trucks. A fun scenario that teeters on the edge of defeat for either side due to the small map and low unit count. Definitely Finn-favoured. Jobbo_Fett
Ambitious Assault cub99
Red RollerSpanish set uo deep in a line near board edge. Two trench and pillbox lines covering open ground. Russian attack in mass. Tanks over run part of right flank. But Spanish hokd and harass and degrade leaderless Russian horde. Casuallties amass ahd Russian cannot collect enogh exit and pillbox VP and are torced to concede. Lucky rolls cause 838 and leader to go fanatic and make a hero to have the day holdibg the back slope of the hill. Intetesting VC. Lots of open ground. BobMcKenna1966
gate ioCorrected BobMcKenna1966
Hit It & Quit It asloser
Kunikov's SchoolhouseFirst to play and post. Danno
Kunikov's SchoolhouseFun game. Dan's Germans came in hard on the left flank and made good progress. The STUG malf'd the MA and the AAMG. This gave the Russians a reprieve and Kunikov was able to break up the Germans and the sniper would KIA the German 8-0 and 8-1. The 9-1 was wounded and as a result the broken Germans were not able to rally. The Germans would secure Hex F6 ground level, but Kunikov held all the other victory locations for the win. grumblejones
The Schoolhouse Gamer72
Kwajalein Crush asloser
Death at the Cement PlantRussians opted for the sardine can defence packed in the victory building, except the MMG covering the southern flank.

German StuG split up and attacked from north and south with the Landsers, whilst the Engineers came up the middle. StuGs failed to have smoke rounds and the Engineers couldn't cross the street, but the real issue was the attrition of German leaders from wounds and sniper.

Germans surrendered Turn 4
Minedog
Euphrates Iron BridgeFirst to play and post. Danno
Euphrates Iron BridgeDan's Iraqis put up a stiff fight. The LMG knocked out two Armored Cars and the Iraqis knocked the British back across the bridge on Turn 2. The British got back across and ran out of time to get any further for an Iraqi victory. grumblejones
Carrier HillSimple scenario which drew me into lots of analysis. Seems the Brits should use Vehicle Dust to shield the infantry advance. Last minute, stop the Vehicles to provide rout cover for any broken infantry and let the dust clear. Freeze the guns with same hex visitation since you have plenty vehicles to spare. Only 6 turns to take the guns and hillocks isn't much time. Italians have Sanger nightmares. Broken Italians will probably die routing regardless so maybe stay in a Sanger. Guns should leave Sanger deathtraps? The likelyhood of an OVR KIA isn't very high. Killing a Matilda is not likely and those moving Carriers are hard to hit. The Italians do melt away quickly. nekengren
PiecemealGermans recover after first turn and methodically make way through tight town streets. Lots of cover. Germand systematic close assault repeatedly. Two German squads and leader flanks , trying to exitgoes berserk and charges back into the fight to get elimnated. British fall back and get VBM and assaulted by 2 platoons of German. Outnumbered, 2 to 1 the British fold. Extreme dice rolls was the norm for this battle. BobMcKenna1966
Bricks in Flames JimT1277
Stand For New ZealandNew Zealand units set up with a forward defense on board v to slow the Germans as much as possible and force them into the CAs of the HIP artillery. This worked well, with the Germans struggling to gain momentum until both guns malf'd and then one broke on the repair attempt. The second never repaired before the crew was killed and this let the German wave sweep over the NZ line. NZ MG nests still managed to slow the German advance, but the Germans dashed through the open field to the south to start infiltrating the village. The Germans in the village had already reduced the NZ presence so that the Germans were able to get a toehold before the NZ reinforcements entered. I felt this was key; if the reinforcements are able to set up throughout the village, it would have been much harder for the Germans to dig them out. One MkVIB was taken out by HMG on entry (critical hit) but the other moved in to stall the Germans, holding the uJ boulevard. In the end, the Germans captured all of the stone buildings except I4, and it came down to the last CC roll of the game. Turuk
Wooden HellI think this one is tough on the Germans, they don't have much time and they have no great superiority.
I opted for deception on the French side and loaded up on HiP, Dummies and added Foxholes.
I made sure to protect my left flank and open ground as well as the road. Setup to make sure the Germans can't AM next to you concealed. I played to fall back but keep the option of running for the exit with HiP units if it was possible.
Overall, i had really good dice and beat up on the Germans who had to take too many 8 FP shots and i laid down lots of resid using the lmg and ifp of units to make sure nobody got be easily.
Ultimately, too many German units were lost or broke and the French had a solid defensive line without any lost units and Dave conceded.
sdedier
Bukit Full of TroubleTough for the Aus.. Have to balance a collapsing defr with way to keep a building till the end. The Japanese show up in force and with lots of supports (I.e. tanks, a bomber, FT etc etc). Boogaboo
Bidermann's Escape feralhuntsman
Sting of the Italian HornetNice scenario. The Canadians are really short on time, but the Italian ELR has them melting away faster than snow in hell. My opponent got two Shermans through the village to cover the entry of the reinforcements (one through the woods). My reinforcements entered in armored assault to try to reach the southernmost row house, at which point one of the Shermans hit the MR/35(f) with a +9 shot, burning it, and at the next movement factor for the infantry breaking the entire stack with the 12 flat shot. They were all captured by a Canadian HS, but refused to speak even one intelligible word. oybj
Gabriel's HornIt is challenge for the Germans to make sure they have enough units to take the village, but making sure they can clean out the Level three hills
The Germans had sent 4 1/2 squad to the town to sweep up what the could. Hills were cleared by the need of turn 4. The Germans were able to pull a lot of troops from the hill to the town but they only thing they we able to do if prevent the loss. They had no effect on the town other than that. Game almost came down to 2 key rolls. A Broken DM 8-1 leader rallied and then survived a 1MC to maintain control of the building at game end.
slunts
With Flame and Shell Gamer72
Airborne SamuraiWhat a great game to play on Canadian Thanksgiving. What's better than a Japanese parachute landing on the Dutch in 1942?
This game saw it all: Banzai attacks, a broken Dutch 1st Line HS suffering Heat of Battle, and ending up battle hardening *and* creating a hero! And later, in close combat, same HS creates a leader! 2 x SMC from 1 HS!

In the end, Andrew masterfully maneuvered his way up (all without the help of his Fighter Bomber: they never showed up!). In the end, a few key Banzai assaults took me down. I started off strong, though, my AA fire took out one of his leaders, a 9-1.

Great fun, and we used the LFT maps: No more trying to remember what was what.
von Garvin
Winter WonderlandA terribly-restricted scenario that forces the Finns to only set up on one specific hexrow and only on land. Set up incorrectly and the Russians can simply run to the board edge and exit the required VP. Now, granted, they MAY get shot at once while doing so, but importantly, you simply need to pass a few MCs at that point. You have enough leaders to help run squad across the river and anything else can be held back to defend points on the map to prevent the Finns from reacting. Learning that this scenario was reprinted several times and never truly fixed, with regards to initial setup, was sad to learn as well. Avoid this one and all Pajari's Prides. Not really worth it. Jobbo_Fett
Pajari's PrideA terribly-restricted scenario that forces the Finns to only set up on one specific hexrow and only on land. Set up incorrectly and the Russians can simply run to the board edge and exit the required VP. Now, granted, they MAY get shot at once while doing so, but importantly, you simply need to pass a few MCs at that point. You have enough leaders to help run squad across the river and anything else can be held back to defend points on the map to prevent the Finns from reacting. Learning that this scenario was reprinted several times and never truly fixed, with regards to initial setup, was sad to learn as well. Not really worth it. Jobbo_Fett
Pajari's PrideA terribly-restricted scenario that forces the Finns to only set up on one specific hexrow and only on land. Set up incorrectly and the Russians can simply run to the board edge and exit the required VP. Now, granted, they MAY get shot at once while doing so, but importantly, you simply need to pass a few MCs at that point. You have enough leaders to help run squad across the river and anything else can be held back to defend points on the map to prevent the Finns from reacting. Learning that this scenario was reprinted several times and never truly fixed, with regards to initial setup, was sad to learn as well. Not really worth it. Jobbo_Fett
Pajari's PrideA terribly-restricted scenario that forces the Finns to only set up on one specific hexrow and only on land. Set up incorrectly and the Russians can simply run to the board edge and exit the required VP. Now, granted, they MAY get shot at once while doing so, but importantly, you simply need to pass a few MCs at that point. You have enough leaders to help run squad across the river and anything else can be held back to defend points on the map to prevent the Finns from reacting. Learning that this scenario was reprinted several times and never truly fixed, with regards to initial setup, was sad to learn as well. Not really worth it. Jobbo_Fett
Chateau of DeathThe German setup area is very close to the objectives. The British defense was mostly in the buildings with some units spread to avoid flanking maneuvers. The German initial assault was very successful in breaking several British units with some lucky DR. Quickly, the first building was captured. And at this point before the arrival of the first AFV reinforcements, only one good order British squad was available and the German force remained quite unmolested. With so little infantry left (and only AFV available as reinforcements), the British decided to give up. A strange scenario, where the British felt they could do nothing but suffer German might. lt_steiner
One Story TownThe Finns had trouble passing NMCs which slowed their progress. The FT tank got immobilized facing the wrong way. Called it in favor of the Russians at Turn 5. dmareske
The Doomed and the DamnedOne CC went very badly for the Japanese and the Chinese tanks made it difficult. Still the Japanese were able to capture 17 hill hexes on turn 6, but the Chinese were about to push them off 4, with little infantry left to retake any of the positions. It was a good game that went back and forth. I think giving the balance to the Japanese gives them anti-tank capability. dmareske
A Polish RequiemGermans have a lot of stuff! LtDan
Sheep in Wolf's ClothingVery goood scenario that went in the advancing fire phase of the last turn. The Germans are very brittle, but the British have to kill every single MMC. It´s very important to figure which side the German reinforcements will come, and that means that the British has to spread a lot; if the German can find a safe place to enter his heavy weapons, its going to be impossible for the British (David did it, but only got one rate with his MGs before breaking on a lucky shot). The initial British forces have to secure the entry hexes on l map, while hitting hard the on-board Germans and making difficult for the Germans to spread. Then the British reinforcements must do the hard work, but keeping an eye on the German reinforcements. Quite unusual scenario. Recommended. Juan Santax
Sheep in Wolf's ClothingOpps, I was the British, and won. The previous report does not make sense otherwise. Juan Santax
Frank's Tanks igycrctl
Mountain MarinesMy Americans managed to get 3 buildings by Turn 4, but by Turn 5, I was breaking left and right and the writing was on the wall. So I gave the concession and went to watch some football. Glad the Roma pack is done. grumblejones
Mountain Marines Danno
Joseph 351 NicolasLL
Last Train to LeningradRussians went strong along north side and rolled down the flank but ran out of time in the end. I pushed a platoon of AFV into the center which cost me when the time came to try and extricate them from the restricting terrain using reverse in bypass ... still, fun!
Kydder
Commandos at Kaiapit sushidog
Their First and LastASLOK jrwusmc
Commandos at Kaiapit atomic
Storming The Factory Gamer72
The Krinkelterwald Lorenzoknight
The Block on the Trail to Hell Dispang12
Salarola JunctionA somewhat gamey scenario with a lot of over design that restricts the players to a somewhat specific scripting. The Village fight plays second fiddle to the Set DC attempt. Dark and mud and too many overlays...just gum up the works. In our game, the British got armor to the T6 location and managed to break the German 3-3-8 as it attempted to place the DC in T6. The Carrier then moved into the T6 hex for the win. grumblejones
Salarola JunctionThis scenario is over designed. Too many overlays. Dismantled support weapons and the dumbest set up instructions. All this combines to make this scenario a series of stupid movement and bad shooting. Do not play this scenario there is nothing fun and everything annoying about scenario design in it. Danno
The Bridge at Cheneux feralhuntsman
Arctic CrossroadsThe night rules (and their exceptions) really makes this a weird scenario, ignoring many positives that the defenders should receive. Early movement was not punished, either because the Finns couldn't, or because good morale checks allowed the attackers to get in close and threaten an entire flank. By Turn 3, the Russians were in a decisive position to hold the upper left corner and reap all the benefits of the (light) woods facing open ground. The subsequent discussion we had really killed our enthusiasm to keep playing. The scenario hurts itself with its restrictions, and its sad to see two unique counters (all the Guns, essentially) used in a way that you could largely ignore them, and never see them in a scenario afterwards. Were they a waste of cardboard?

Ultimately, not a fun scenario, and surprised to see one that seemingly wasn't workshopped into a better overall product.
Jobbo_Fett
Brandenburger BlitzThe fog will prevent a quick German walkover. Remember fog +1 is like a Smoke +1 counter in EVERY hex, which affect FIRE and MOVEMENT. We had to restart after one turn because we forgot the movement part. The Allied setup is very restrictive. Once they can move, they need only to form up and defend the bridge. mtrodgers99
Frank's Tanks[Imported from ROAR] jgarlic79@gmail.com
Attaque à l'aube (tr: Dawn Attack)Fun game but the scenario can be easily broken. A correction can be to allow to enter / exit on/adjacent to the hexes specified and to disallow putting mines in the roadblocks hexes. Lionelc62
Birds of Prey PatSaj
Birds of Prey PatSaj
At the ApexASLOK jrwusmc
gate.io Bongiovanni
42nd StreetASLOK jrwusmc
Early Morning Action feralhuntsman
Eight Million Bayonets Danno
Eight Million BayonetsMy Greeks failed to knock out any tanks and then 2 of them were MALF'd and removed. So the Italian armor massed on my boys in the village and the flame tank cooked everyone. Honestly, did not enjoy this scenario. The Italians are away over powered with tanks that are very difficult to hit and equally hard to knock out with the poor Greek guns. The ROAR record is a good indicator that the Greeks are overmatched. Throw in the Greek Kabob maker and it's really the Italian players game all the way. grumblejones
Let's Dance manzoliandrea72
By Dawn's Early LightThis is the meatiest four turn scenario I have ever seen. I had better than average dice to help me win. Can you believe 3 canister shots from the two guns (having a C4) before they had none? mtrodgers99
For Hitler, For AllahI selected the east side for the German reinforcements. My opponent guessed that would, probably because the distance to reach the village is shorter. He had only a token force on the west side, with the gun to shoot at the reinforcements. mtrodgers99

5 MEJORES FAUCETS PARA OBTENER BITCOINS GRATIS

¿ES BUENO INVERTIR EN BITCOIN?

March Madness Korean War pack available for download
The March Madness Korean War pack is available for download at a cost of $20 from the shop.

8 scenarios, ranging from small to large all featuring the KW. Look out for an episode of IR focusing on this pack, shortly!
ROAR record importer
After too many requests from players, I've now added a way for you to import your playings from ROAR into the archive. The instructions can be found at the bottom of your My Page, but essentially requires you to copy and paste your playing records from your account page in ROAR into a spreadsheet, then from there into the input box.

Games aren't removed from your account but duplicates won't be added (duplicates check player name, scenario and dates).

Please do carry on using ROAR if you choose to do so, but this is being offered to players who'd like to consolidate their records here.
Reports and statistics
I've added a replica of the roar balance report (based on archive plays) underneath reports -> balance, on the left hand menu and some statistics charts, too.

Want to see how many games have been logged and when? Are we playing more now than we did 3 years ago? What about the year when the most scenarios were published? Or are games played with vasl more regularly than ftf?

All this and a little bit more on the statistics page (found on the left hand side under reports).
Map page and new search options
The Maps link on the left hand nav bar takes you to a maps page that provides the opportunity to search the maps via names and tags. The maps that don't have images will slowly get updated, and those who have admin rights can add tags to help scenario designers and players filter maps by a set of tags, such as Rural, City, Stream, etc.

You can update your map collection, in order to search by maps owned on the advanced search, by ticking the boxes on this page which should automatically update your map collection. The button that is on this page takes all publications that you own and adds the maps that are listed on those into your collection.

As always, a big thanks to those who help populate this data!
Map data update
The way maps are stored under-the-hood has been changed. Previously maps were simply strings of text that were split into map_strings and added to the scenario. They weren't really unique map rows, which meant that there could be duplicates with similar names, and it wasn't really feasible to do nicer things with them, like attach images to them, or work out which publications they were from.

This has changed now, and the data has been ported across to the new map objects. All that's missing is the publication->map data, ie, which publications have which maps!

For those that like to edit and update these things, it's now possible to enter the maps for each publication (by logging in and editing the publication page and adding the maps). If we can get a good set of this data we can do things like "show me scenarios that I own the maps for" and other module dependencies for scenarios.

I've not done the same for overlays, because it seems a bit more of an overhead, but in theory it would be possible, but maybe a bit too much effort.

Finally - you can now hover over the map values within the scenarios and publication pages (if the maps have been added to them yet) to see a map preview. If the map image isn't there yet, it might need updating, but the standard ones should all work - I think!

COMPRAR BITCOINS CON TARJETA DE DÉBITO PREPAGO

Updated daily. Refresh
ScenarioActionWhen
Hamburg on the LovatHutch Modified the gps location1h 50m 8s ago
Retaking KharkovDave Added a playing4h 55m 29s ago
Hit It & Quit ItDave Added a playing4h 58m 18s ago
The Bitwoded Gamblenjharman Uploaded a VASL file6h 34m 41s ago
Great Vengeancenebel Added a playing11h 59m 36s ago
Sheep in Wolf's Clothingnebel Added a playing12h 3m 18s ago
Hamburg on the Lovatlt_steiner Rated the scenario14h 39m 48s ago
Hamburg on the Lovatlt_steiner Added a playing14h 40m 1s ago
Chances Are SlimHutch Modified the location16h 47m 30s ago
I Want To Be A MillionaireHutch Modified the Attacker's AFVs17h 4m 1s ago
I Want To Be A MillionaireHutch Modified the unit counts17h 4m 2s ago
I Want To Be A MillionaireHutch Modified the Attacker's AFVs17h 4m 48s ago
I Want To Be A MillionaireHutch Modified the unit counts17h 6m 31s ago
I Want To Be A MillionaireHutch Modified the Attacker's AFVs17h 6m 31s ago
Futile BraveryHutch Modified the unit counts17h 8m 10s ago
Futile BraveryHutch Modified the Attacker's Guns17h 8m 10s ago
Futile BraveryHutch Modified the Attacker's Guns17h 8m 35s ago
Futile BraveryHutch Modified the unit counts17h 8m 36s ago
Futile BraveryHutch Modified the Attacker's Guns17h 9m 24s ago
Futile BraveryHutch Modified the Defender's Guns17h 9m 24s ago
Futile BraveryHutch Modified the unit counts17h 9m 25s ago
Unternehmen WintergewitterHutch Modified the Defender's AFVs17h 19m 7s ago
Unternehmen WintergewitterHutch Modified the Defender's Guns17h 19m 7s ago
Unternehmen WintergewitterHutch Modified the unit counts17h 19m 8s ago
Dryga LärpengarHutch Modified the unit counts17h 28m 3s ago
Dryga LärpengarHutch Modified the Attacker's Guns17h 28m 3s ago
Through Fire And IceHutch Modified the Attacker's AFVs17h 30m 37s ago
Through Fire And IceHutch Modified the unit counts17h 31m 4s ago
Through Fire And IceHutch Modified the Attacker's AFVs17h 31m 4s ago
Through Fire And IceHutch Modified the Attacker's AFVs17h 31m 36s ago
Through Fire And IceHutch Modified the unit counts17h 32m 38s ago
Through Fire And IceHutch Modified the Attacker's AFVs17h 32m 38s ago
Barbarossa D-DayHutch Modified the gps location17h 34m 39s ago
One Could Go Anywhere!Hutch Modified the gps location17h 52m 9s ago
One Could Go Anywhere!Hutch Modified the unit counts17h 57m 51s ago
One Could Go Anywhere!Hutch Modified the Defender's Guns17h 57m 51s ago
The Porechye BridgeheadHutch Modified the misc. rules17h 59m 37s ago
The Porechye BridgeheadHutch Modified the misc. rules18h 55s ago
The Porechye BridgeheadHutch Modified the unit counts18h 3m 30s ago
The Porechye BridgeheadHutch Modified the Defender's Guns18h 3m 30s ago
The Porechye BridgeheadHutch Modified the gps location18h 6m 27s ago
The Porechye BridgeheadHutch Modified the gps location18h 7m 33s ago
Le Manoirjgarlic79@gmail.com Added a playing18h 8m 39s ago
Armor Clashhoxson1 Uploaded the Board image18h 51m 48s ago
Armor ClashHutch Modified the overview21h 1m 55s ago
The Czerniakow Bridgeheadjgarlic79@gmail.com Added a playing21h 5m 30s ago
Mechanized SacrificeSparafucil3 Added a playing21h 6m 38s ago
Armor ClashHutch Set the designer field22h 48m 18s ago
Armor ClashHutch Modified the Attacker's AFVs22h 51m 8s ago
Armor ClashHutch Modified the unit counts22h 52m 13s ago
Armor ClashHutch Modified the Attacker's AFVs22h 52m 13s ago
Armor ClashHutch Modified the Defender's AFVs22h 52m 13s ago
Armor ClashHutch Modified the unit counts22h 53m 44s ago
Armor ClashHutch Modified the Attacker's AFVs22h 53m 44s ago
Armor ClashHutch Modified the Defender's AFVs22h 53m 44s ago
Armor ClashHutch Modified the Defender's Guns22h 53m 44s ago
Armor ClashHutch Modified the Unit Elements23h 4m 34s ago
Armor ClashHutch Set the designer field23h 5m 23s ago
Armor ClashHutch Modified the Unit Elements23h 10m 56s ago
Armor ClashHutch Updated the Victory Conditions23h 12m 45s ago
Armor ClashHutch Modified the misc. rules23h 12m 58s ago
Armor ClashHutch Modified the overlays23h 13m 35s ago
Armor ClashHutch Modified the maps23h 13m 52s ago
Armor ClashHutch Modified the overlays23h 14m 37s ago
Armor ClashHutch Modified the gps location23h 15m 28s ago
Armor ClashHutch Modified the overview23h 16m 12s ago
Armor ClashHutch Modified the overview23h 19m 36s ago
Over Open SightsHutch Modified the gps location23h 20m 14s ago
Armor ClashHutch Modified the gps location23h 21m 21s ago
Armor ClashHutch Modified the unit counts23h 29m 33s ago
Armor ClashHutch Modified the Attacker's AFVs23h 29m 33s ago
Armor ClashHutch Modified the Attacker's AFVs23h 30m 8s ago
Armor ClashHutch Modified the Defender's AFVs23h 30m 8s ago
Armor ClashHutch Modified the unit counts23h 30m 9s ago
The Bridges At TuntsajokiHutch Modified the unit counts23h 55m 4s ago
The Bridges At TuntsajokiHutch Modified the Defender's Guns23h 55m 4s ago
The Bridges At TuntsajokiHutch Modified the unit counts23h 55m 38s ago
The Bridges At TuntsajokiHutch Modified the Defender's Guns23h 55m 38s ago
The Bridges At TuntsajokiHutch Modified the gps location23h 56m 26s ago
The Bridges At TuntsajokiHutch Modified the gps location23h 57m 31s ago
The Bridges At TuntsajokiHutch Set the designer field23h 57m 52s ago
The Bridges At TuntsajokiHutch Modified the gps location23h 58m 8s ago
The Bridges At TuntsajokiHutch Modified the overviewYesterday
Winter HellHutch Modified the misc. rulesYesterday
Winter HellHutch Modified the misc. rulesYesterday
Winter HellHutch Modified the misc. rulesYesterday
Winter HellHutch Modified the misc. rulesYesterday
Winter HellHutch Modified the misc. rulesYesterday
Winter HellHutch Modified the Defender's GunsYesterday
Winter HellHutch Modified the Attacker's AFVsYesterday
Winter HellHutch Modified the Defender's AFVsYesterday
Winter HellHutch Modified the Attacker's GunsYesterday
Winter HellHutch Modified the unit countsYesterday
Winter HellHutch Modified the Attacker's AFVsYesterday
Winter HellHutch Modified the unit countsYesterday
Winter HellHutch Modified the Attacker's AFVsYesterday
Winter HellHutch Modified the Defender's AFVsYesterday
Winter HellHutch Modified the Attacker's GunsYesterday
Winter HellHutch Modified the Defender's GunsYesterday
Winter HellHutch Modified the Unit ElementsYesterday

1 LIBRA EN BITCOIN

PublicationScenariosRating
March Madness 2009 Partisan Pack 88.00
March Madness 2022 Grumble Jones Pack 88.00
March Madness 2023 10th Mountain Division Pack 97.95
March Madness 2017 Hollis Partisans Pack 107.83
March Madness 2018 Players Pack 107.70
March Madness 2013 Commissar Pack 87.68
Grumble Jones 1557.53
ASL Starter Kit Expansion Pack #2 87.48
Time on Target # 3 147.34
ASL Starter Kit Expansion Pack #1 2nd Edition 127.26
ASL Starter Kit #4 87.23
Schwerpunkt # 9 127.22
ASL Starter Kit Bonus Pack #2 87.20
ASL 9 - Gung Ho! 87.14
Friendly Fire Pack 12 87.14
The Green Hell of Inor 197.14
Schwerpunkt #14 127.12
From The Cellar Pack #4 207.12
Quick 6 Scenario Pack IV 67.10
March Madness 2020 Full Rulebook ASL Pack 87.09
Fistful of Scenarios 67.08
Friendly Fire Pack 1 87.07
Battle of the Hedgerows - The Storm Broke 67.07
HASL 1 - Red Barricades 107.05
Friendly Fire Pack 2 87.05
Dezign Pak 9 107.05
From The Cellar Pack #8 167.05
Beyond the Beachhead 87.02
ASL Action Pack #14 Oktoberfest XXXIV 127.02
Ost Front Pack 67.00
Leibstandarte Pack 5 - Scorched Earth 87.00
From The Cellar Pack#11 107.00
Best of Friends 126.99
Critical Hit # 2 156.98
ASL Action Pack #10 86.97
Battles of Carpiquet 136.96
Friendly Fire Pack 9 86.96
Race For The Meuse 66.96
ASL Journal #12 146.95
ASL Action Pack #17 Oktoberfest XXXV 166.95
ASL 1 - Beyond Valor (3rd Edition) 246.94
HazMo Scenario Pack 2: The Un-Civil Wars 106.94
ASL Journal #10 196.93
From The Cellar Pack #3 106.91
ASL Journal #11 286.91
Friendly Fire Pack 11 86.91
Schwerpunkt # 4 126.90
Kreta - Operation Merkur 186.90
Friendly Fire Pack 4 106.90
Friendly Fire Pack 6 86.90
Generic Playtesting Log 376.90
AH:ASL Annual `93a 116.89
Hero PAX 4: Mediterranean Theater of Operations 126.89
HASL 9 - Hatten in Flames 106.88
Deluxe Advanced Squad Leader 386.88
ASL 16 - Twilight of the Reich 176.88
Friendly Fire Pack 3 86.87
Into The Rubble 86.87
Operations Special Issue #3 76.87
ASL 12 - Armies of Oblivion (2nd Edition) 326.87
Grossdeutschland Pack 1 - The Early Years 86.86
Death to Fascism 86.86
Not One Step Back 86.85
China-Burma-India: The Lost Theater Part 1 156.83
Schwerpunkt #22 126.83
ASL 13 - Rising Sun (2021) 386.83
Classic ASL 166.82
Turning the Tide 206.82
Best of Friends 2 126.82
ASL Action Pack #16 From The Land Down Under 156.82
Recon by Fire! #2 106.81
Schwerpunkt # 8 126.81
ASL Action Pack # 6 A Decade of War 106.81
AH:ASL Annual `93b 126.80
Dezign Pak 6 126.80
ASL Journal #14 256.80
Paddington Bears '96 Pack 106.79
Aussie '98 Pack 106.78
Aussie Tournament Pack 76.78
Dezign Pak 10 156.78
ASL Journal # 5 136.77
ECZ Tournament Director's Pack 166.77
Quick 6 Scenario Pack VI 66.76
Melee Pack III 76.75
ASL 3a - Yanks (2nd Edition) 416.75
ASL Action Pack #13 Oktoberfest XXXII 116.75
AH:ASL Annual `90 166.74
Fanatic Pack 2 126.74
ASL Action Pack # 3 Few Returned 126.74
ASL Action Pack # 4 Normandy 1944 126.74
BFP 3: Blood and Jungle 476.74
ASL Journal # 8 166.74
Schwerpunkt #23 126.74
HazMo Scenario Pack 3: City of Steel 106.74
HASL 4 - Pegasus Bridge 86.73
Friendly Fire Pack 7 86.73
ASL 13 - Rising Sun 336.73
ASL Journal #13 336.73
ASL Starter Kit #3 86.72
Schwerpunkt # 5: Medal of Honor 126.71
Dezign Pak 5 186.71
DASL 1 - Streets of Fire 106.70
ASL Journal # 4 136.70
AH:ASL Annual `95 Winter 246.69
ASL 10 - Croix de Guerre 86.68
ASL Journal # 3 336.68
HSASL 2 - Operation Veritable 176.67
Schwerpunkt # 7 126.67
Tactiques # 4 86.67
BFP 4: Crucible of Steel 326.67
Hazmo Scenario Pack 4: Making the Grade 106.67
ASL Journal # 1 176.66
Schwerpunkt #13 126.66
HASL 7 - Valor of the Guards 216.66
Operations Special Issue #1 66.66
Rally Point #14 106.66
Quick 6 Scenario Pack III 66.66
Quick 6 Scenario Pack V 66.66
ASL 12 - Armies of Oblivion 116.65
Provence Pack (MMP Download) 106.65
ASL Starter Kit #1 66.64
Schwerpunkt #10 126.64
From The Cellar Pack #2 106.64
BFP 2: Operation Cobra 126.64
Rally Point #11 106.64
Quick 6 Scenario Pack 66.64
HazMo Scenario Pack 1: A World at War 106.64
BFP 5: Poland in Flames 456.63
March Madness 2019 Close Combat Pack 86.63
AH:ASL Annual `96 146.62
ASL Open `96 Scenario Pack 106.62
From The Cellar Pack #9 176.62
ASL Action Pack #15 Swedish Volunteers 166.62
Rally Point # 3 106.61
Friendly Fire Pack 10 86.61
ASL Action Pack #19 Roads to Rangoon 106.61
Schwerpunkt # 6: Victoria Cross 126.60
Schwerpunkt #11 126.60
Rally Point # 1 106.60
Franc-Tireur#10 116.60
Franc-Tireur#11 226.60
Rally Point #15 106.60
Rally Point #17 106.60
ASL Starter Kit #2 86.59
Blood & Iron 106.59
Schwerpunkt #12 126.59
AH:ASL Annual `92 156.58
Leibstandarte Pack 1 - Blitzkrieg! 86.58
Rally Point # 2 106.58
Schwerpunkt #20 126.58
ASL 3 - Yanks 86.57
Coastal Fortress 556.57
ASL Action Pack # 1 86.56
ASL Action Pack # 2 86.56
ASL Action Pack # 5 East Front 126.56
HASL 2 - Kampfgruppe Peiper I 66.55
Dezign Pak 1 106.55
ASL 10a - Croix de Guerre 426.55
HASL 12 - Drop Zone: Sainte-Mère-Église 146.55
HASL 8 - Festung Budapest 206.54
HSASL 1 - Operation Watchtower 176.53
Elite Canadians 96.53
ASL Journal # 2 246.52
Gembloux: The Feint 96.52
Kampfgruppe Scherer: The Shield of Cholm 176.52
ASL 5a - For King and Country 206.51
From The Cellar Pack #5 146.51
Hero PAX 3: Jungle Heroes 106.50
Melee Pack II 66.50
Dos Equis Scenarios Especial 106.50
AH:ASL Annual `97 166.49
Recon by Fire! #3 206.49
Tactiques # 7 86.49
ASL Journal # 9 256.49
Winter Offensive Bonus Pack 2018 66.49
HASL 10a - Red Factories 186.49
Critical Hit # 6.4 246.48
Leibstandarte Pack 2 - Barbarossa 86.48
ASL Starter Kit Expansion Pack #1 1st Edition 86.48
Nor'easter XX 136.48
ASL Journal # 7 126.47
Internet 1616.47
Onslaught to Orsha 256.47
Beyond the Beachhead 2 166.47
Swedish Volunteers 146.47
Critical Hit # 3.1 126.46
Friendly Fire Pack 5 106.46
ASL Action Pack # 8 Roads Through Rome 106.46
HASL 11 - Sword & Fire: Manila 306.46
ASL 5 - West of Alamein 86.45
Waffen-SS II: The Fuhrer's Fireman 86.45
Blitzkrieg in the West - Central Campaign 66.45
AH:ASL Annual `91 166.44
Friendly Fire Pack 8 86.44
Tactiques # 8 106.43
Rally Point # 7 106.43
ASL Action Pack # 9 To the Bridge! 106.43
ASL 7 - Hollow Legions (2nd Edition) 86.41
ASL Journal # 6 156.40
G.I.'s Dozen 136.40
Schwerpunkt #16 126.40
Rally Point #13 106.40
Into The Rubble 2 126.40
High Ground 2 166.39
Schwerpunkt #17 126.39
Out of the Attic #2 166.38
ASL 7a - Hollow Legions (3rd Edition) 546.38
Critical Hit # 4 106.36
Tactiques # 1 106.36
Witches Cauldron: Oosterbeek Perimeter 166.36
AH:ASL Annual `89 156.35
Franc-Tireur#12 126.34
Rivers to the Reich 156.34
Nor'easter Scenario Pack II 156.33
Covered 136.33
Franc-Tireur #7 116.32
Recon by Fire! #4 146.32
Onslaught To Orsha 2 326.32
ASL 2 - Paratrooper (2nd Edition) 86.31
Tactiques # 6 86.31
Franc-Tireur#13 176.31
Quick 6 Scenario Pack II 66.31
High Ground! 86.30
Tropic Thunder! 126.30
Franc-Tireur #8 106.30
Winpak #1 106.30
From The Cellar Pack #6 106.30
ASL Action Pack # 7 106.29
ASL Action Pack #18 Oktoberfest XXXVII 146.29
Critical Hit # 3 186.28
Dezign Pak 2 126.28
ASL Action Pack #11 29 Let's Go! 106.28
ASL Action Pack #12 Oktoberfest XXX 106.28
BFP: Operation Neptune 106.28
Schwerpunkt #21 126.27
Corregidor: The Rock 216.27
ASL 11 - Doomed Battalions (3rd Edition) 246.26
Out of the Attic 166.25
Fanatic Pack 1 126.25
Berlin: Red Vengeance 116.25
Dezign Pak 7 126.25
Rally Point #16 106.25
Rally Point #18 106.25
ASL 15 - Forgotten War 166.24
HASL 10b - Red October 116.24
March Madness `97 Pack 126.23
Tactiques # 9 106.23
Hero PAX 1: Hurtgen Hell to Bulge Nightmare 86.22
Blitzkrieg Pack 186.22
Armoured Aussie Pack 76.22
Tactiques # 2 106.21
ASL 14 - Hakkaa Päälle! 176.21
ASL 11 - Doomed Battalions (2nd Edition) 86.20
Dezign Pak 4 156.20
Schwerpunkt #15 126.20
Out of the Bunker 146.20
Internet: MMP 66.19
ASL 4 - Partisan! 86.18
Rally Point # 8 106.18
The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily 86.17
Schwerpunkt #19 126.17
Franc-Tireur#15 226.17
Rally Point # 6 106.15
Rally Point # 9 106.13
SASL 1 - Solitaire ASL (2nd Edition) 216.11
The Canadians In Italy 2: The Spaghetti League 126.09
Schwerpunkt # 3 126.08
Buckeyes! 106.07
From The Cellar Pack #7 106.07
Schwerpunkt # 2 126.06
ASL 8 - Code of Bushido 86.05
Leibstandarte Pack 4 - Turning of the Tide! 86.04
Schwerpunkt #18 126.04
ASL 6 - The Last Hurrah (2nd Edition) 86.03
HASL 3 - Kampfgruppe Peiper II 86.03
Franc-Tireur#14 326.02
Backblast # 2 86.00
Recon by Fire! #1 86.00
Waffen-SS I: No Quarter No Glory! 66.00
Objective: Schmidt 176.00
ASL 1 - Beyond Valor (1st Edition) 106.00
Dezign Pak 8 105.98
Schwerpunkt # 1 125.93
The Canadians In Italy 3: D-Day Dodgers 105.91
Dezign Pak 3 155.90
Blitzkrieg in the West - Northern Campaign 65.90
HASL 6 - A Bridge Too Far 125.88
Paddington Bears '97 Pack 85.87
Time on Target # 2 215.87
Deluxe Pack #1 125.87
HASL 5 - Blood Reef: Tarawa 105.86
Time on Target # 1 135.86
From the Cellar Pack#12 115.84
Hero PAX 2: Eastern Front Hero Fest 85.83
Southern Cross Scenario Pack `96 65.80
Wacht Am Rhein 165.73
ASLOK 2005 - 20th Anniversary Scenario Pack 105.71
Winpak #2 65.68
ASL For Fun-LCP 325.68
DASL 2 - Hedgerow Hell 85.67
Melee Pack I 65.63
All American I: Kellam's Bridge 105.52
gateio 85.48
Panzer Aces 65.43
Shingle's List 85.42
Hell's Highway 65.35
Firefights! 65.27
Guerra Civil: The Spanish Civil War 125.20
The Long March 175.16
Soldiers of the Negus 84.93

INVERTIR EN BITCOINS AHORA

As of October 26, 2024. Grey players are inactive. Filter Active: View all
RankPlayerGamesRating
1Dmitry Klyuykov1501431
2fabrizio da pra1671400
3Paolo Cariolato8381307
4Stefan Fiedler371298
5Paul Works3781294
6Steven Linton501284
7Aaron Cleavin571275
8Philippe Briaux361268
9Justin DiSabatino
311246
10jon smith551242
11Dave Mareske
7261230
12Aaron Sibley2751228
13Craig Benn461227
14Gordon Jupp4281223
15Sam Tyson321218
16Paul Messina581215
17Tommi Kangasmaa481215
18patrick palma5351214
19David Stoffey401211
20Michael Focht771209
21randy shurtz401206
22Indy Lagu
1351205
23Steven Pleva181198
24Brian Wiersma261196
25M T951192
26Simon Staniforth
6591182
27Carl Nogueira201177
28John Garlic1081173
29Spencer Armstrong571167
30Douglas Leslie
471166
31L Mattila571164
32Seumas Hoskins711164
33Curtis Brooks251163
34Kevin Sanders1211163
35Vilis Pavulans1491163
36S. Slunt681162
37Jobbo Fett
2351160
38B-E Karlsson1251158
39Tony Fermendzin371158
40Tom Kearney5351152
41Lionel Colin711152
42Scott Fischbein1071150
43Robert Wolkey191149
44Sean Mitchell251148
45John Garlic11421148
46Jeff Sewall281145
47Ben Jones191144
48César Moreno451143
49Mark Moore271143
50davide galloni1411142
51Igor Luckyanov371141
52Paul Sidhu181141
53Mark McG191141
54Eric Topp
1811139
55Will Fleming201139
56Michael Augustine191139
57Ron Duenskie171138
58Raoul Duke1011137
59Scott Hasson241135
60John O'Reilly171134
61Gerard Burton1851133
62Derek Ritter241133
63Xavier Vitry111132
64Jim Thompson171132
65John Boyle381131
66Melvin Falk101131
67david ginnard281130
68Eric Partizan Eric15691129
69Martin Vicca251128
70Tom Weniger91126
71Martin Mayers911125
72Andreas R661125
73Don Lazov921125
74stan jackson361125
75Steve Bowen441125
76Gerry Proudfoot241124
77Hugh Harvey481121
78X von Marwitz4171120
79Andrew Young161118
80Miguel Guerrero91117
81Jeff B8241116
82Rich Domovic491116
83Alessandro Demichelis301115
84Bob Callen521115
85Björn Lorenzen151115
86P-J Palmer121115
87Enrico Catanzaro221114
88JP Laurio2261113
89John Gorkowski481112
90Gary Fortenberry141112
91Larry Rohlfing1731110
92Chris Mazzei171109
93Juhani Bonsdorff111109
94J. R. Tracy141108
95Louis Langdeau611108
96David Douglas81107
97Rick Reinesch181107
98Jeffrey wasserman921105
99Paul Schaeffer131102
100Steve Bond661100

0.00000436 BITCOINS A DÓLARES

UsernamePlayerRegistered
Daishi100John Casey2024-10-25 22:39:06
Chris256Christian Lange2024-10-24 10:51:44
QarloMichael Cooney2024-10-17 16:07:02

0,1125 BITCOINS

ScenarioLocationDate
RB04 To the RescueBehind the Barrikady, Stalingrad, USSR1942
A 49 Delaying ActionWest of Libau, Lithuania1944
LASSH 15 Shot Off With Too Weak of a BulletSouth of Balka Tschaptschach, Russia1941
Firstly, just visiting and using the site is great - thanks for being here. You can contribute in many ways, from simply entering data like logging your plays, or your collection - through to rating scenarios or writing reviews. The site does cost me about $100/month to host, which I've been happy to do for a number of years now, and will continue to do so. Don't worry - we're not going away! However, if you'd like to support further donations are welcome (and all donations go towards the costs of running the site) or you could become a Patreon supporter for all sorts of funky benefits! (More details on the Patreon page.)

Patreons and regular donators are signified with a checkmark
on some panels across the site.

Paypal donations:
All Rights Reserved. (c)2022 Dave Ramsey.